Losses that cost 0 LP
10.5%
14.3% in Emerald IV

+20.4a win−17.7a loss
Net +1.68 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average, a loss cost −17.7.
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Losses that cost 0 LP
10.5%
14.3% in Emerald IV
Up and down
1,335promotions1,212demotions
in 17 k games
Dodges
134
8.0 per 1,000 games · −5.3 LP each
Wins of 35+ LP
3.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.4 | −17.6 | +1.54 | 10.9% | 8,869 |
| Thursday 15 Oct (so far) | +20.3 | −18.3 | +2.34 | 8.7% | 7,909 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I2,667 games | 2,667 | −5.0 | 0 | |||
| Emerald II3,537 games | 3,537 | −5.0 | 0 | |||
| Emerald III4,411 games | 4,411 | −5.5 | 0 | |||
| Emerald IV6,163 games | 6,163 | −5.3 | 0 |
Emerald on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average and a loss cost −17.7. The medians were +19 and −21.
On BR averages, about 182 games at a 50% win rate in Emerald II, 40 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 14.3% of Emerald IV losses cost 0 LP, against 7.7% in Emerald II.