Losses that cost 0 LP
7.3%
11.0% in Emerald IV

+20.7a win−18.7a loss
Net +1.24 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on ME Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.7 LP on average, a loss cost −18.7.
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Losses that cost 0 LP
7.3%
11.0% in Emerald IV
Up and down
340promotions330demotions
in 3,825 games
Dodges
51
13.3 per 1,000 games · −5.3 LP each
Wins of 35+ LP
5.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.4 | −20.6 | −0.53 | 0.0% | 49 |
| Thursday 15 Oct | +20.7 | −18.6 | +1.26 | 7.6% | 3,259 |
| Friday 16 Oct (so far) | +20.6 | −19.3 | +1.26 | 6.0% | 517 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I521 games | 521 | −4.7 | 0 | |||
| Emerald II841 games | 841 | −5.9 | 0 | |||
| Emerald III1,043 games | 1,043 | −5.1 | 0 | |||
| Emerald IV1,420 games | 1,420 | −5.5 | 0 |
Emerald on ME Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.7 LP on average and a loss cost −18.7. The medians were +19 and −21.
On ME averages, about 250 games at a 50% win rate in Emerald II, 42 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.0% of Emerald IV losses cost 0 LP, against 5.9% in Emerald II.