LP per win and loss in Emerald ME · Solo

+20.7a win−18.7a loss

Net +1.24 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald on ME Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.7 LP on average, a loss cost −18.7.

How we measure

Emerald, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Emerald
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.4+21.33.8%
II−19.6+20.45.9%
III−19.5+20.55.6%
IV−17.2+20.711.0%

Losses that cost 0 LP

7.3%

11.0% in Emerald IV

Up and down

340promotions330demotions

in 3,825 games

Dodges

51

13.3 per 1,000 games · −5.3 LP each

Wins of 35+ LP

5.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald game moves LP

Typical win +19, typical loss −21.7.3% of losses cost 0 LP.5.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.4 to +20.7, loss −20.6 to −18.6 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.4−20.6−0.530.0%49
Thursday 15 Oct+20.7−18.6+1.267.6%3,259
Friday 16 Oct (so far)+20.6−19.3+1.266.0%517

Promotions, demotions, dodges and decays in Emerald

4 divisions
Promotions, demotions, dodges and decays by division, Emerald
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Emerald I521 games521368711.5−4.70
Emerald II841 games841879113.1−5.90
Emerald III1,043 games1,0439311618.2−5.10
Emerald IV1,420 games1,4201243610.6−5.50

Questions

How much LP per win in Emerald?

Emerald on ME Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.7 LP on average and a loss cost −18.7. The medians were +19 and −21.

How many games to climb a division in Emerald?

On ME averages, about 250 games at a 50% win rate in Emerald II, 42 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Emerald IV?

Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.0% of Emerald IV losses cost 0 LP, against 5.9% in Emerald II.