LP per win and loss in Emerald II ME · Solo

+20.9a win−20.3a lossLow sample

Net −0.67 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald II on ME Solo, patch 26.20 (14–15 Oct): a win paid +20.9 LP on average, a loss cost −20.3.

How we measure

Low sample. 153 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald II

  • From 0 LP to Emerald I
At 50% wins333games
At 52% wins89games
At 55% wins42games

Emerald II in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.4+21.04.4%
IIYou?−20.3+20.92.5%
III−20.5+19.93.2%
IV−17.5+20.68.4%

Losses that cost 0 LP

2.5%

8.4% in Emerald IV

Up and down

10promotions19demotions

in 153 games

Dodges

2

13.1 per 1,000 games · −5.0 LP each

Wins of 35+ LP

6.8%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald II game moves LP

Typical win +19, typical loss −21.2.5% of losses cost 0 LP.6.8% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +19.0 to +21.0, loss −20.8 to −20.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+19.0−20.8+3.100.0%10
Thursday 15 Oct (so far)+21.0−20.3−0.932.6%143

Questions

How much LP per win in Emerald II?

Emerald II on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.9 LP on average and a loss cost −20.3. The medians were +19 and −21.

How many games does it take to get out of Emerald II?

From 0 LP, about 333 games at a 50% win rate, 89 at 52% and 42 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).