Losses that cost 0 LP
2.5%
8.4% in Emerald IV

+20.9a win−20.3a lossLow sample
Net −0.67 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on ME Solo, patch 26.20 (14–15 Oct): a win paid +20.9 LP on average, a loss cost −20.3.
Low sample. 153 results, fewer than 1,000. Read these numbers as rough.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
2.5%
8.4% in Emerald IV
Up and down
10promotions19demotions
in 153 games
Dodges
2
13.1 per 1,000 games · −5.0 LP each
Wins of 35+ LP
6.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.0 | −20.8 | +3.10 | 0.0% | 10 |
| Thursday 15 Oct (so far) | +21.0 | −20.3 | −0.93 | 2.6% | 143 |
Emerald II on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.9 LP on average and a loss cost −20.3. The medians were +19 and −21.
From 0 LP, about 333 games at a 50% win rate, 89 at 52% and 42 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).