Losses that cost 0 LP
10.4%
15.9% in Emerald IV

+19.8a win−18.6a lossLow sample
Net +2.42 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on BR Solo, patch 26.20 (14–15 Oct): a win paid +19.8 LP on average, a loss cost −18.6.
Low sample. 106 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
10.4%
15.9% in Emerald IV
Up and down
302promotions356demotions
in 3,537 games
Dodges
24
6.8 per 1,000 games · −5.0 LP each
Wins of 35+ LP
1.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.7 | −19.3 | +1.43 | 6.7% | 1,875 |
| Thursday 15 Oct (so far) | +20.3 | −7.7 | +11.90 | 66.7% | 1,662 |
Emerald II on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +19.8 LP on average and a loss cost −18.6. The medians were +19 and −21.
From 0 LP, about 167 games at a 50% win rate, 73 at 52% and 40 at 55%, on BR averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).