LP per win and loss in Emerald II BR · Solo

+19.8a win−18.6a lossLow sample

Net +2.42 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald II on BR Solo, patch 26.20 (14–15 Oct): a win paid +19.8 LP on average, a loss cost −18.6.

How we measure

Low sample. 106 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald II

  • From 0 LP to Emerald I
At 50% wins167games
At 52% wins73games
At 55% wins40games

Emerald II in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−16.2+23.68.7%
IIYou?−18.6+19.810.4%
III−19.9+20.83.8%
IV−16.3+20.215.9%

Losses that cost 0 LP

10.4%

15.9% in Emerald IV

Up and down

302promotions356demotions

in 3,537 games

Dodges

24

6.8 per 1,000 games · −5.0 LP each

Wins of 35+ LP

1.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald II game moves LP

Typical win +19, typical loss −21.10.4% of losses cost 0 LP.1.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +19.7 to +20.3, loss −19.3 to −7.7 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+19.7−19.3+1.436.7%1,875
Thursday 15 Oct (so far)+20.3−7.7+11.9066.7%1,662

Questions

How much LP per win in Emerald II?

Emerald II on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +19.8 LP on average and a loss cost −18.6. The medians were +19 and −21.

How many games does it take to get out of Emerald II?

From 0 LP, about 167 games at a 50% win rate, 73 at 52% and 40 at 55%, on BR averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).