Losses that cost 0 LP
5.8%
12.8% in Emerald IV

+20.7a win−19.3a loss
Net +0.59 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on LAS Solo, patch 26.20 (14–16 Oct): a win paid +20.7 LP on average, a loss cost −19.3.
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Losses that cost 0 LP
5.8%
12.8% in Emerald IV
Up and down
1,627promotions1,954demotions
in 18 k games
Dodges
186
10.3 per 1,000 games · −5.2 LP each
Wins of 35+ LP
4.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.6 | −19.3 | +0.45 | 5.7% | 1,111 |
| Thursday 15 Oct | +20.7 | −19.4 | +0.63 | 5.6% | 10,831 |
| Friday 16 Oct (so far) | +20.8 | −19.3 | +0.55 | 6.1% | 6,209 |
Emerald II on LAS Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.7 LP on average and a loss cost −19.3. The medians were +20 and −21.
From 0 LP, about 143 games at a 50% win rate, 67 at 52% and 37 at 55%, on LAS averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).