LP per win and loss in Emerald I LAN · Solo

+21.9a win−19.9a lossLow sample

Net +0.54 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald I on LAN Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −19.9.

How we measure

Low sample. 325 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald I

  • From 0 LP to Diamond IV
At 50% wins100games
At 52% wins54games
At 55% wins32games

Emerald I in Emerald

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldIYou?−19.9+21.93.6%
II−19.7+21.44.6%
III−19.9+20.54.8%
IV−16.1+20.614.6%

Losses that cost 0 LP

3.6%

14.6% in Emerald IV

Up and down

34promotions68demotions

in 606 games

Dodges

10

16.5 per 1,000 games · −8.0 LP each

Wins of 35+ LP

10.1%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald I game moves LP

Typical win +19, typical loss −21.3.6% of losses cost 0 LP.10.1% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.9, loss −19.9 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.9−19.9+0.543.6%606

Questions

How much LP per win in Emerald I?

Emerald I on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −19.9. The medians were +19 and −21.

How many games does it take to get out of Emerald I?

From 0 LP, about 100 games at a 50% win rate, 54 at 52% and 32 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).