Losses that cost 0 LP
3.6%
14.6% in Emerald IV

+21.9a win−19.9a lossLow sample
Net +0.54 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on LAN Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −19.9.
Low sample. 325 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.6%
14.6% in Emerald IV
Up and down
34promotions68demotions
in 606 games
Dodges
10
16.5 per 1,000 games · −8.0 LP each
Wins of 35+ LP
10.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.9 | −19.9 | +0.54 | 3.6% | 606 |
Emerald I on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −19.9. The medians were +19 and −21.
From 0 LP, about 100 games at a 50% win rate, 54 at 52% and 32 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).