Losses that cost 0 LP
0.0%
11.6% in Diamond IV

+23.1a win−20.3a lossLow sample
Net −1.81 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond I on OCE Solo, patch 26.20 (14–15 Oct): a win paid +23.1 LP on average, a loss cost −20.3.
Low sample. 47 results, fewer than 1,000. Read these numbers as rough.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
0.0%
11.6% in Diamond IV
Up and down
5promotions10demotions
in 47 games
Dodges
1
21.3 per 1,000 games · −5.0 LP each
Wins of 35+ LP
15.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +28.9 | −19.7 | +4.57 | 0.0% | 14 |
| Thursday 15 Oct (so far) | +20.0 | −20.5 | −4.52 | 0.0% | 33 |
Diamond I on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average and a loss cost −20.3. The medians were +20 and −20.
From 0 LP, about 71 games at a 50% win rate, 44 at 52% and 28 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).