LP per win and loss in Diamond I OCE · Solo

+23.1a win−20.3a lossLow sample

Net −1.81 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Diamond I on OCE Solo, patch 26.20 (14–15 Oct): a win paid +23.1 LP on average, a loss cost −20.3.

How we measure

Low sample. 47 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond I

  • From 0 LP to Master
At 50% wins71games
At 52% wins44games
At 55% wins28games

Diamond I in Diamond

All 31 divisions

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Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondIYou?−20.3+23.10.0%
II−19.0+20.36.5%
III−19.1+21.47.5%
IV−16.5+20.311.6%

Losses that cost 0 LP

0.0%

11.6% in Diamond IV

Up and down

5promotions10demotions

in 47 games

Dodges

1

21.3 per 1,000 games · −5.0 LP each

Wins of 35+ LP

15.0%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond I game moves LP

Typical win +20, typical loss −20.0.0% of losses cost 0 LP.15.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.0 to +28.9, loss −20.5 to −19.7 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+28.9−19.7+4.570.0%14
Thursday 15 Oct (so far)+20.0−20.5−4.520.0%33

Questions

How much LP per win in Diamond I?

Diamond I on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average and a loss cost −20.3. The medians were +20 and −20.

How many games does it take to get out of Diamond I?

From 0 LP, about 71 games at a 50% win rate, 44 at 52% and 28 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).