- Win
- 50.4%
- ▲0.4 vs Jungle
- LP a game
- +2.20
- ±0.19
- Games
- 46.9k
- a win +22.2 · a loss −18.4
- Pick · Ban
- 0.64 · 6.0%
- as Jungle · any role
Aatrox Jungle, patch 26.20: Hubris, Sundered Sky, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 46,891 games).
Rune pages
PrecisionPrimary
InspirationSecondary
ShardsOffense Adaptive force 92%Flex Adaptive force 99%Defense Health scaling 85%Set taken in 80% of games
Every rune with its win rate43 runes · 4 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 96% | 50.5% | 50.0–51.0% |
| Conqueror | 95% | 50.5% | 50.1–51.0% |
| Last Stand | 90% | 50.5% | 50.0–50.9% |
| Legend: Haste | 71% | 49.8% | 49.2–50.3% |
| Legend: Alacrity | 25% | 52.4% | 51.5–53.3% |
| Cut Down | 3.7% | 52.5% | 50.2–54.9% |
| Coup de Grace | 3.5% | 48.8% | 46.4–51.2% |
| Legend: Bloodline | 1.0% | 50.8% | 46.2–55.4% |
| Lethal TempoFew games | 0.2% | 45.2% | 35.0–55.9% |
| Absorb LifeFew games | 0.2% | 48.1% | 37.4–59.0% |
| Press the AttackFew games | 0.1% | 42.6% | 30.3–55.8% |
| Fleet FootworkFew games | 0.1% | 41.1% | 29.2–54.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 68% | 51.4% | 50.8–51.9% |
| Magical Footwear | 66% | 51.4% | 50.8–52.0% |
| Cash Back | 3.7% | 50.7% | 48.4–53.1% |
| Triple Tonic | 1.5% | 50.8% | 47.1–54.4% |
| Approach Velocity | 0.5% | 53.0% | 46.4–59.5% |
| Jack Of All Trades | 0.3% | 54.1% | 46.3–61.7% |
| First Strike | 0.3% | 54.6% | 46.4–62.6% |
| Biscuit DeliveryFew games | 0.1% | 45.3% | 33.7–57.4% |
| Glacial AugmentFew games | <0.1% | 36.4% | 19.7–57.1% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Treasure Hunter | 14% | 49.1% | 47.9–50.3% |
| Taste of Blood | 12% | 48.4% | 47.1–49.7% |
| Sudden Impact | 4.6% | 49.6% | 47.5–51.7% |
| Ultimate Hunter | 2.4% | 45.9% | 43.0–48.8% |
| Electrocute | 2.0% | 48.4% | 45.2–51.6% |
| Sixth Sense | 1.4% | 50.7% | 47.0–54.5% |
| Grisly Mementos | 1.4% | 46.2% | 42.3–50.0% |
| Relentless Hunter | 1.0% | 48.3% | 43.8–52.8% |
| Dark Harvest | 0.9% | 51.7% | 47.0–56.4% |
| Cheap Shot | 0.5% | 45.2% | 39.2–51.3% |
| Deep Ward | 0.5% | 49.4% | 43.1–55.7% |
| Hail of BladesFew games | 0.2% | 43.7% | 32.8–55.2% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Revitalize | 10% | 47.8% | 46.4–49.2% |
| Bone Plating | 10% | 47.8% | 46.4–49.2% |
| Conditioning | 1.6% | 50.2% | 46.6–53.8% |
| Overgrowth | 1.3% | 47.4% | 43.6–51.4% |
| Second Wind | 0.8% | 47.7% | 42.6–52.8% |
| Unflinching | 0.7% | 50.6% | 45.3–55.8% |
| DemolishFew games | 0.2% | 37.0% | 27.3–47.9% |
| Grasp of the UndyingFew games | 0.1% | 42.6% | 29.5–56.7% |
| Font of LifeFew games | <0.1% | 51.2% | 36.8–65.4% |
| Shield BashFew games | <0.1% | 30.8% | 18.6–46.4% |
Questions
What keystone do Aatrox Jungle players take on all servers?
Conqueror, with Inspiration as the secondary tree, is the most played page: 68% of 46,891 games in all ranks, patch 26.20, 51.4% win rate.
What other rune page do Aatrox Jungle players use?
Electrocute with Precision: 1% of 46,891 games in all ranks, patch 26.20, 46.6% win rate.
Which stat shards do Aatrox Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 80% of 46,891 games in all ranks, patch 26.20, 50.3% win rate.















































