- Win
- 54.2%
- ▲4.3 vs Top
- LP a game
- +8.10
- ±3.74
- Games
- 312
- a win +36.3 · a loss −26.1
- Pick · Ban
- 0.11 · 0.41%
- as Top · any role
Annie Top, patch 26.21: Malignance, Stormsurge, Shadowflame; Electrocute + Sorcery; skill order Q > W > E (each the most played of 312 games).
Low sample. 312 games, fewer than 1,000. Read these numbers as rough.
Rune pages
Every rune with its win rate20 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Absolute Focus | 46% | 59.2% | 50.9–66.9% |
| Manaflow Band | 44% | 51.1% | 42.8–59.3% |
| Axiom Arcanist | 38% | 62.2% | 53.2–70.4% |
| Scorch | 37% | 52.2% | 43.1–61.1% |
| Deathfire TouchFew games | 21% | 54.7% | 42.6–66.3% |
| CelerityFew games | 19% | 52.5% | 40.0–64.7% |
| TranscendenceFew games | 14% | 47.7% | 33.8–62.1% |
| Gathering StormFew games | 14% | 54.6% | 40.1–68.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Electrocute | 67% | 55.8% | 49.0–62.4% |
| Cheap Shot | 54% | 58.0% | 50.4–65.2% |
| Grisly Mementos | 50% | 58.6% | 50.8–66.0% |
| Relentless Hunter | 46% | 61.1% | 53.0–68.7% |
| Ultimate HunterFew games | 24% | 47.4% | 36.5–58.5% |
| Taste of BloodFew games | 18% | 48.2% | 35.7–61.0% |
| Sixth SenseFew games | 14% | 42.2% | 29.0–56.7% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut DownFew games | 15% | 58.3% | 44.3–71.2% |
| Legend: HasteFew games | 13% | 53.7% | 38.8–67.9% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 11% | 33.3% | 19.8–50.4% |
| Biscuit DeliveryFew games | 7.4% | 39.1% | 22.2–59.2% |
| First StrikeFew games | 6.7% | 42.9% | 24.5–63.5% |
Questions
What keystone do Annie Top players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 312 games in Master and above, patch 26.21, 56.9% win rate.
What other rune page do Annie Top players use?
Deathfire Touch with Precision: 16% of 312 games in Master and above, patch 26.21, 56.9% win rate.
Which stat shards do Annie Top players pick?
Adaptive force, Adaptive force, Health scaling: 36% of 312 games in Master and above, patch 26.21, 61.3% win rate.
























