AzirJungle build

Off-meta Jungle

Mid89%Top8%Jungle<1%
Win
33.3%
▼16.6 vs Jungle
LP a game
—
Not enough games
Games
48
Pick · Ban
0.00 · 0.34%
as Jungle · any role
Few games

How we measure

Azir Jungle, patch 26.21: Lethal Tempo + Sorcery; skill order W > Q > E (each the most played of 48 games).

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 48 games

Start

SpHp

56% · 25.0% won

Spells

FlSm

96% · 34.8% won

Skills

starts W Q E

57% · 20.0% won

BootsSorcerer's Shoes44% · 42.9% won

Skill path 41% of games · 38.5% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ28101213
WW14579
EE314151718
RR61116

Skills

Max order
  1. starts W Q EFew games57%20.0%20

Starting items

Scorchclaw Pup + Health Potion56% · 25.0% won · 20 gamesFew games

Boots

Sorcerer's Shoes44% · 42.9% won · 21 gamesFew games

Summoner spells

Flash + Smite96% · 34.8% won · 46 gamesFew games
Every option as a table4 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Sorcerer's ShoesFew games44%42.9%24.5%–63.5%21
Starting items
Scorchclaw Pup + Health PotionFew games56%25.0%11.2%–46.9%20
Summoner spells
Flash + SmiteFew games96%34.8%22.7%–49.2%46
Skill order
Max W Q E · starts W Q EFew games57%20.0%8.1%–41.6%20

Questions

What skill order do Azir Jungle players use?

Most often they max W, Q, E and start W, Q, E: 57% of 35 games with a skill order in Emerald and above, patch 26.21, 20.0% win rate.

Which summoner spells do Azir Jungle players take?

Flash and Smite, in 96% of 48 games in Emerald and above, patch 26.21, 34.8% win rate.