- Win
- 26.5%
- ▼23.5 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 34
- Pick · Ban
- 0.00 · 1.9%
- as Jungle · any role
Bard Jungle, patch 26.21: Electrocute + Inspiration (each the most played of 34 games).
Low sample. 34 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
InspirationSecondary
ShardsOffense Attack speed 100%Flex Move speed 100%Defense Health scaling 100%Set taken in 59% of games
Every rune with its win rate4 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 71% | 29.2% | 14.9–49.2% |
| Deep WardFew games | 68% | 30.4% | 15.6–50.9% |
| ElectrocuteFew games | 62% | 33.3% | 17.2–54.6% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Magical FootwearFew games | 62% | 28.6% | 13.8–50.0% |
Questions
What keystone do Bard Jungle players take on all servers?
Electrocute, with Inspiration as the secondary tree, is the most played page: 47% of 34 games in Emerald and above, patch 26.21, 31.3% win rate.
Which stat shards do Bard Jungle players pick?
Attack speed, Move speed, Health scaling: 59% of 34 games in Emerald and above, patch 26.21, 25.0% win rate.








