Hecarim Jungle build on BR
Off-meta Jungle
Win rate49.1%−0.9 pts vs Jungle 50.0%
LP a game+2.30±1.04 · Jungle +2.21
Games2,403Jungle · patch 26.20
Pick rate4.3%as Jungle
Ban rate3.9%any role
Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (10% of 2,403 games), Ghost and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
So Dd Eh Spear of Shojin · Death's Dance · Endless Hunger | 9.7% | 232 | 60.3%54% to 66% |
So Bc Dd Spear of Shojin · Black Cleaver · Death's Dance | 6.1% | 146 | 51.4%43% to 59% |
So Dd Bc Spear of Shojin · Death's Dance · Black Cleaver | 5.8% | 139 | 59.7%51% to 68% |
Bc Dd Eh Black Cleaver · Death's Dance · Endless Hunger | 2.2% | 53 | 64.1%51% to 76% |
So Eh Dd Spear of Shojin · Endless Hunger · Death's Dance | 2.1% | 51 | 56.9%43% to 70% |
So Dd Mo Spear of Shojin · Death's Dance · Maw of Malmortius | 1.9% | 46 | 41.3%28% to 56% |
Hu So Dd Hubris · Spear of Shojin · Death's Dance | 1.8% | 44 | 47.7%34% to 62% |
So Bc Eh Spear of Shojin · Black Cleaver · Endless Hunger | 1.6% | 38 | 65.8%50% to 79% |
Skill order
Q›W›EQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, E · 35% · 84144.2%41%–48%
- Q›W›EMax Q, W, EStarts Q, W, Q · 33% · 79656.7%53%–60%
- Q›E›WMax Q, E, WStarts Q, W, E · 4.9% · 11740.2%32%–49%
- Q›W›EMax Q, W, EStarts Q, E, W · 2.0% · 4835.4%23%–50%
- Q›E›WMax Q, E, WStarts Q, E, W · 1.3% · 3231.3%18%–49%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Black Cleaver3,000 gold | 42% | 1,000 | 52.2%49% to 55% |
| Hubris2,800 gold | 17% | 414 | 48.3%44% to 53% |
| Maw of Malmortius3,100 gold | 15% | 350 | 50.0%45% to 55% |
| Axiom Arc2,750 gold | 6.7% | 161 | 50.3%43% to 58% |
| Sterak's Gage3,200 gold | 5.0% | 121 | 57.9%49% to 66% |
| Serylda's Grudge3,000 gold | 4.1% | 98 | 67.4%58% to 76% |
| Eclipse2,900 gold | 3.8% | 91 | 45.1%35% to 55% |
| Voltaic Cyclosword3,000 gold | 3.0% | 72 | 48.6%37% to 60% |
| Randuin's Omen2,700 gold | 2.0% | 48 | 52.1%38% to 66% |
| Serpent's Fang2,500 gold | 2.0% | 48 | 47.9%34% to 62% |
Starting items
- Gustwalker Hatchling, Health Potion37% · 87847.4%44%–51%
- Gustwalker Hatchling36% · 85451.2%48%–55%
- Scorchclaw Pup, Health Potion4.3% · 10344.7%35%–54%
- Scorchclaw Pup1.6% · 3847.4%32%–63%
Boots
- Ionian Boots of Lucidity68% · 1,62549.9%47%–52%
- Gluttonous Greaves11% · 25652.0%46%–58%
- Mercury's Treads9.2% · 22142.5%36%–49%
- Plated Steelcaps7.2% · 17444.8%38%–52%
- No boots2.9% · 7147.9%37%–59%
Summoner spells
- Ghost and Smite96% · 2,31149.6%48%–52%
- Flash and Smite3.5% · 8337.4%28%–48%
Questions
What do Hecarim Jungle players build first on BR?
The most played core is Spear of Shojin, then Death's Dance, then Endless Hunger: 10% of 2,403 games in all ranks, patch 26.20, 60.3% win rate.
What skill order do Hecarim Jungle players use?
Most often they max Q, W, E and start Q, W, E: 35% of 2,403 games in all ranks, patch 26.20, 44.2% win rate.
Which summoner spells do Hecarim Jungle players take?
Ghost and Smite, in 96% of 2,403 games in all ranks, patch 26.20, 49.6% win rate.
























