- Win
- 51.0%
- ▲1.0 vs Support
- LP a game
- +2.70
- ±0.17
- Games
- 60.2k
- a win +21.9 · a loss −17.5
- Pick · Ban
- 12.0 · 12.8%
- as Support · any role
Seraphine Support on BR, patch 26.20: Echoes of Helia, Rylai's Crystal Scepter, Moonstone Renewer; Summon Aery + Resolve; skill order Q > W > E (each the most played of 60,241 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Ability haste 88%Flex Adaptive force 96%Defense Health 87%Set taken in 81% of games
Every rune with its win rate59 runes · 5 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 94% | 51.1% | 50.7–51.5% |
| Transcendence | 94% | 51.1% | 50.7–51.5% |
| Summon Aery | 58% | 51.6% | 51.0–52.1% |
| Scorch | 52% | 50.8% | 50.3–51.4% |
| Gathering Storm | 45% | 51.4% | 50.8–52.0% |
| Arcane Comet | 36% | 50.4% | 49.8–51.1% |
| Axiom Arcanist | 3.0% | 51.8% | 49.5–54.1% |
| Absolute Focus | 2.0% | 51.3% | 48.6–54.1% |
| Deathfire Touch | 1.5% | 51.4% | 48.1–54.6% |
| Celerity | 1.2% | 50.9% | 47.3–54.5% |
| Nimbus Cloak | 0.6% | 51.9% | 46.8–57.1% |
| Waterwalking | 0.4% | 51.4% | 44.7–58.2% |
| Stormraider's SurgeFew games | <0.1% | 54.1% | 38.4–69.0% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Revitalize | 47% | 51.6% | 51.0–52.2% |
| Font of Life | 44% | 51.5% | 50.9–52.1% |
| Bone Plating | 3.8% | 51.5% | 49.5–53.5% |
| Second Wind | 0.9% | 51.5% | 47.3–55.6% |
| Guardian | 0.7% | 53.4% | 48.7–58.0% |
| Conditioning | 0.4% | 53.1% | 46.8–59.4% |
| Shield Bash | 0.3% | 50.7% | 43.9–57.6% |
| Overgrowth | 0.3% | 45.7% | 39.0–52.7% |
| Unflinching | 0.3% | 50.0% | 42.2–57.9% |
| Demolish | 0.2% | 52.9% | 43.4–62.2% |
| AftershockFew games | <0.1% | 45.0% | 30.7–60.2% |
| Grasp of the UndyingFew games | <0.1% | 35.7% | 20.7–54.2% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 39% | 50.5% | 49.9–51.2% |
| Biscuit Delivery | 36% | 50.1% | 49.5–50.8% |
| Magical Footwear | 4.1% | 53.1% | 51.1–55.1% |
| Cash Back | 1.1% | 55.4% | 51.6–59.1% |
| Jack Of All Trades | 0.7% | 53.1% | 48.3–57.8% |
| Approach Velocity | 0.5% | 44.4% | 39.2–49.8% |
| Glacial Augment | 0.3% | 54.4% | 47.4–61.3% |
| Triple Tonic | 0.3% | 49.7% | 42.8–56.7% |
| Time Warp Tonic | 0.3% | 49.4% | 41.6–57.2% |
| First StrikeFew games | 0.1% | 57.0% | 46.0–67.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 6.4% | 49.7% | 48.1–51.3% |
| Cheap Shot | 6.0% | 49.6% | 48.0–51.3% |
| Electrocute | 1.9% | 46.3% | 43.4–49.2% |
| Grisly Mementos | 1.5% | 48.2% | 45.0–51.5% |
| Taste of Blood | 1.2% | 50.3% | 46.6–54.0% |
| Deep Ward | 1.1% | 49.4% | 45.7–53.2% |
| Sixth Sense | 1.1% | 47.0% | 43.1–50.8% |
| Dark Harvest | 1.0% | 50.4% | 46.4–54.5% |
| Relentless Hunter | 0.5% | 53.5% | 47.7–59.2% |
| Treasure Hunter | 0.4% | 47.8% | 41.4–54.3% |
| Sudden Impact | 0.2% | 46.4% | 37.3–55.7% |
| Hail of BladesFew games | <0.1% | 55.0% | 34.2–74.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 3.1% | 51.3% | 49.0–53.6% |
| Legend: Haste | 2.1% | 51.7% | 48.9–54.4% |
| Cut Down | 1.9% | 52.8% | 49.9–55.7% |
| Coup de Grace | 1.8% | 48.7% | 45.8–51.7% |
| Triumph | 0.5% | 47.1% | 41.3–53.0% |
| Legend: Alacrity | 0.2% | 44.5% | 36.7–52.6% |
| Last Stand | 0.2% | 40.2% | 32.0–48.9% |
| Legend: BloodlineFew games | 0.1% | 52.4% | 41.8–62.9% |
| ConquerorFew games | <0.1% | 36.5% | 24.8–50.1% |
| Press the AttackFew games | <0.1% | 38.0% | 25.9–51.9% |
| Lethal TempoFew games | <0.1% | 47.8% | 34.1–61.9% |
| Absorb LifeFew games | <0.1% | 37.1% | 23.2–53.7% |
Questions
What keystone do Seraphine Support players take on BR?
Summon Aery, with Resolve as the secondary tree, is the most played page: 44% of 60,241 games in all ranks, patch 26.20, 51.7% win rate.
What other rune page do Seraphine Support players use?
Arcane Comet with Inspiration: 27% of 60,241 games in all ranks, patch 26.20, 50.3% win rate.
Which stat shards do Seraphine Support players pick?
Ability haste, Adaptive force, Health: 81% of 60,241 games in all ranks, patch 26.20, 51.1% win rate.






























































