BrandMid runes

Off-meta Mid

Support58%Mid16%Bot12%Top7%Jungle6%
Win
49.9%
▼0.1 vs Mid
LP a game
+0.90
±0.39
Games
10.4k
a win +20.3 · a loss −18.9
Pick · Ban
0.62 · 3.1%
as Mid · any role

How we measure

Brand Mid, patch 26.21: Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment; Deathfire Touch + Precision; skill order W > E > Q (each the most played of 10,374 games).

Rune pages

Exact pages · 6 most played
SorceryPrimary
PrecisionSecondary
Exact page · 52.9%
ShardsOffense Ability haste 64%Flex Adaptive force 93%Defense Health scaling 82%Set taken in 57% of games
Every rune with its win rate41 runes · 5 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band96%50.1%49.1–51.1%
Scorch92%50.0%49.0–51.0%
Transcendence88%50.3%49.3–51.3%
Deathfire Touch87%50.5%49.4–51.5%
Gathering Storm6.8%51.0%47.3–54.7%
Arcane Comet5.6%47.6%43.5–51.7%
Absolute Focus3.0%50.0%44.5–55.6%
Celerity2.9%50.0%44.4–55.6%
Axiom Arcanist2.5%46.3%40.3–52.4%
Nimbus CloakFew games0.5%43.9%31.8–56.7%
Stormraider's SurgeFew games0.4%50.0%36.1–63.9%
Summon AeryFew games0.3%60.7%42.4–76.4%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind71%50.0%48.8–51.1%
Coup de Grace62%50.4%49.2–51.6%
Cut Down14%49.6%47.1–52.2%
Legend: Haste9.8%50.2%47.1–53.3%
Triumph1.4%56.3%48.1–64.1%
Last StandFew games0.4%42.2%29.0–56.7%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Taste of Blood6.9%45.7%42.0–49.3%
Grisly Mementos6.1%43.9%40.1–47.8%
Ultimate Hunter5.8%47.8%43.8–51.7%
Dark Harvest5.2%41.9%37.8–46.1%
Treasure Hunter5.1%46.3%42.1–50.6%
Cheap Shot4.7%50.7%46.3–55.2%
Electrocute1.5%51.6%43.8–59.4%
Relentless HunterFew games0.9%48.4%38.5–58.4%
Sixth SenseFew games0.7%36.8%26.9–48.1%
Deep WardFew games0.2%52.0%33.5–70.0%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight3.2%52.9%47.5–58.3%
Magical Footwear2.7%52.9%47.0–58.7%
Biscuit Delivery1.6%51.5%44.0–58.9%
Cash Back1.5%50.7%42.8–58.6%
Approach VelocityFew games0.9%42.7%33.3–52.7%
Triple TonicFew games0.8%52.5%41.7–63.1%
First StrikeFew games0.2%56.5%36.8–74.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating3.6%49.6%44.6–54.6%
Overgrowth2.6%45.2%39.4–51.2%
Unflinching1.3%52.2%43.9–60.3%
Second WindFew games0.3%29.0%16.1–46.6%
ConditioningFew games0.3%57.1%39.1–73.5%
DemolishFew games0.2%63.6%43.0–80.3%

Questions

What keystone do Brand Mid players take on all servers?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 75% of 10,374 games in Emerald and above, patch 26.21, 50.3% win rate.

What other rune page do Brand Mid players use?

Dark Harvest with Sorcery: 5% of 10,374 games in Emerald and above, patch 26.21, 42.4% win rate.

Which stat shards do Brand Mid players pick?

Ability haste, Adaptive force, Health scaling: 57% of 10,374 games in Emerald and above, patch 26.21, 50.7% win rate.