CamilleJungle build

Off-meta Jungle

Top76%Support21%Jungle2%
Win
48.4%
▼1.5 vs Jungle
LP a game
+0.40
±3.14
Games
306
a win +28.0 · a loss −26.0
Pick · Ban
0.11 · 2.4%
as Jungle · any role

How we measure

Camille Jungle, patch 26.21: Trinity Force, Ravenous Hydra, Death's Dance; Press the Attack + Domination; skill order Q > E > W (each the most played of 306 games).

Low sample. 306 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 306 games

Start

SpHp

48% · 50.4% won

Spells

FlSm

99% · 48.7% won

Skills

starts Q E W

56% · 43.8% won

Items 18.0% of games with a core

  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
4th
  • Ga58.3% won21% pick

59.3% won (40.7–75.5) · 27 games

BootsPlated Steelcaps40% · 47.2% won

Skill path 59% of games · 46.8% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Trinity Force › Ravenous Hydra › Death's Dance27 gamesMost playedFew games18%59.3%41% to 75%

Skills

Max order
  1. starts Q E W56%43.8%137
  2. starts E Q WFew games17%51.2%41

Starting items

Scorchclaw Pup + Health Potion48% · 50.4% won · 119 games
  • Scorchclaw Pup Few games13%42.4% won
  • Mosstomper Seedling + Health Potion Few games13%43.8% won

Boots

Plated Steelcaps40% · 47.2% won · 123 games
  • No boots Few games28%38.4% won
  • Mercury's Treads Few games24%55.4% won

Summoner spells

Flash + Smite99% · 48.7% won · 302 games
Every option as a table20 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Trinity Force › Ravenous Hydra › Death's DanceFew games18%59.3%40.7%–75.5%27
Boots
Plated Steelcaps40%47.2%38.6%–55.9%123
No bootsFew games28%38.4%28.8%–48.9%86
Mercury's TreadsFew games24%55.4%44.1%–66.2%74
Starting items
Scorchclaw Pup + Health Potion48%50.4%41.6%–59.3%119
Scorchclaw PupFew games13%42.4%27.2%–59.2%33
Mosstomper Seedling + Health PotionFew games13%43.8%28.2%–60.7%32
Mosstomper SeedlingFew games11%39.3%23.6%–57.6%28
Summoner spells
Flash + Smite99%48.7%43.1%–54.3%302
Skill order
Max Q E W · starts Q E W56%43.8%35.8%–52.2%137
Max Q E W · starts E Q WFew games17%51.2%36.5%–65.8%41
First 11 skill points
Q E W Q Q R Q E Q E R59%46.8%38.7%–55.0%139
E Q W Q Q R Q E Q E RFew games17%52.5%37.5%–67.1%40
Finished items
EclipseFew games17%49.1%36.1%–62.1%53
Spear of ShojinFew games16%54.2%40.3%–67.4%48
Guardian AngelFew games15%68.1%53.8%–79.6%47
Profane HydraFew games14%57.1%42.2%–70.9%42
Sterak's GageFew games9.8%60.0%42.3%–75.4%30
Maw of MalmortiusFew games8.8%70.4%51.5%–84.2%27
Serpent's FangFew games6.5%45.0%25.8%–65.8%20

Questions

What do Camille Jungle players build first on all servers?

The most played core is Trinity Force, then Ravenous Hydra, then Death's Dance: 9% of 306 games in Master and above, patch 26.21, 59.3% win rate.

What skill order do Camille Jungle players use?

Most often they max Q, E, W and start Q, E, W: 56% of 244 games with a skill order in Master and above, patch 26.21, 43.8% win rate.

Which summoner spells do Camille Jungle players take?

Flash and Smite, in 99% of 306 games in Master and above, patch 26.21, 48.7% win rate.