- Win
- 48.4%
- ▼1.5 vs Jungle
- LP a game
- +0.40
- ±3.14
- Games
- 306
- a win +28.0 · a loss −26.0
- Pick · Ban
- 0.11 · 2.4%
- as Jungle · any role
Camille Jungle, patch 26.21: Trinity Force, Ravenous Hydra, Death's Dance; Press the Attack + Domination; skill order Q > E > W (each the most played of 306 games).
Low sample. 306 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
48% · 50.4% won
Spells
Sm
99% · 48.7% won
Skills
56% · 43.8% won
Items 18.0% of games with a core
- Trinity Force
- Ravenous Hydra
- Death's Dance
- Ga
58.3% won21% pick
59.3% won (40.7–75.5) · 27 games
Skill path 59% of games · 46.8% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Trinity Force › Ravenous Hydra › Death's Dance18%59.3%41% to 75%
Skills
- ››starts Q E W56%43.8%137
- ››starts E Q WFew games17%51.2%41
Starting items
- Scorchclaw Pup Few games13%42.4% won
- Mosstomper Seedling + Health Potion Few games13%43.8% won
Boots
- No boots Few games28%38.4% won
- Mercury's Treads Few games24%55.4% won
Summoner spells
Every option as a table20 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Trinity Force › Ravenous Hydra › Death's DanceFew games | 18% | 59.3% | 40.7%–75.5% | 27 |
| Boots | ||||
| Plated Steelcaps | 40% | 47.2% | 38.6%–55.9% | 123 |
| No bootsFew games | 28% | 38.4% | 28.8%–48.9% | 86 |
| Mercury's TreadsFew games | 24% | 55.4% | 44.1%–66.2% | 74 |
| Starting items | ||||
| Scorchclaw Pup + Health Potion | 48% | 50.4% | 41.6%–59.3% | 119 |
| Scorchclaw PupFew games | 13% | 42.4% | 27.2%–59.2% | 33 |
| Mosstomper Seedling + Health PotionFew games | 13% | 43.8% | 28.2%–60.7% | 32 |
| Mosstomper SeedlingFew games | 11% | 39.3% | 23.6%–57.6% | 28 |
| Summoner spells | ||||
| Flash + Smite | 99% | 48.7% | 43.1%–54.3% | 302 |
| Skill order | ||||
| Max Q E W · starts Q E W | 56% | 43.8% | 35.8%–52.2% | 137 |
| Max Q E W · starts E Q WFew games | 17% | 51.2% | 36.5%–65.8% | 41 |
| First 11 skill points | ||||
| Q E W Q Q R Q E Q E R | 59% | 46.8% | 38.7%–55.0% | 139 |
| E Q W Q Q R Q E Q E RFew games | 17% | 52.5% | 37.5%–67.1% | 40 |
| Finished items | ||||
| EclipseFew games | 17% | 49.1% | 36.1%–62.1% | 53 |
| Spear of ShojinFew games | 16% | 54.2% | 40.3%–67.4% | 48 |
| Guardian AngelFew games | 15% | 68.1% | 53.8%–79.6% | 47 |
| Profane HydraFew games | 14% | 57.1% | 42.2%–70.9% | 42 |
| Sterak's GageFew games | 9.8% | 60.0% | 42.3%–75.4% | 30 |
| Maw of MalmortiusFew games | 8.8% | 70.4% | 51.5%–84.2% | 27 |
| Serpent's FangFew games | 6.5% | 45.0% | 25.8%–65.8% | 20 |
Questions
What do Camille Jungle players build first on all servers?
The most played core is Trinity Force, then Ravenous Hydra, then Death's Dance: 9% of 306 games in Master and above, patch 26.21, 59.3% win rate.
What skill order do Camille Jungle players use?
Most often they max Q, E, W and start Q, E, W: 56% of 244 games with a skill order in Master and above, patch 26.21, 43.8% win rate.
Which summoner spells do Camille Jungle players take?
Flash and Smite, in 99% of 306 games in Master and above, patch 26.21, 48.7% win rate.
































