- Win
- 41.5%
- ▼8.5 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 41
- Pick · Ban
- 0.00 · 1.2%
- as Jungle · any role
Cassiopeia Jungle, patch 26.21: Conqueror + Sorcery; skill order E > Q > W (each the most played of 41 games).
Low sample. 41 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Adaptive force 83%Flex Adaptive force 100%Defense Health scaling 83%Set taken in 59% of games
Every rune with its win rate5 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of MindFew games | 76% | 41.9% | 26.4–59.2% |
| ConquerorFew games | 51% | 38.1% | 20.8–59.1% |
| Legend: HasteFew games | 49% | 40.0% | 21.9–61.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 54% | 45.5% | 26.9–65.3% |
| TranscendenceFew games | 54% | 40.9% | 23.3–61.3% |
Questions
What keystone do Cassiopeia Jungle players take on all servers?
Conqueror, with Sorcery as the secondary tree, is the most played page: 44% of 41 games in Emerald and above, patch 26.21, 44.4% win rate.
Which stat shards do Cassiopeia Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 59% of 41 games in Emerald and above, patch 26.21, 37.5% win rate.









