CassiopeiaJungle runes

Off-meta Jungle

Mid64%Top21%Bot13%Jungle<1%
Win
41.5%
▼8.5 vs Jungle
LP a game
—
Not enough games
Games
41
Pick · Ban
0.00 · 1.2%
as Jungle · any role
Few games

How we measure

Cassiopeia Jungle, patch 26.21: Conqueror + Sorcery; skill order E > Q > W (each the most played of 41 games).

Low sample. 41 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 83%Flex Adaptive force 100%Defense Health scaling 83%Set taken in 59% of games
Every rune with its win rate5 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games76%41.9%26.4–59.2%
ConquerorFew games51%38.1%20.8–59.1%
Legend: HasteFew games49%40.0%21.9–61.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games54%45.5%26.9–65.3%
TranscendenceFew games54%40.9%23.3–61.3%

Questions

What keystone do Cassiopeia Jungle players take on all servers?

Conqueror, with Sorcery as the secondary tree, is the most played page: 44% of 41 games in Emerald and above, patch 26.21, 44.4% win rate.

Which stat shards do Cassiopeia Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 59% of 41 games in Emerald and above, patch 26.21, 37.5% win rate.