CassiopeiaSupport runes

Off-meta Support

Mid57%Top22%Bot20%Support1%
Win
35.7%
▼14.2 vs Support
LP a game
—
Not enough games
Games
42
Pick · Ban
0.02 · 1.6%
as Support · any role
Few games

How we measure

Cassiopeia Support, patch 26.21: Deathfire Touch + Precision; skill order E > Q > W (each the most played of 42 games).

Low sample. 42 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 77%Defense Health scaling 52%Set taken in 38% of games
Every rune with its win rate5 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games95%37.5%24.2–53.0%
ScorchFew games81%35.3%21.5–52.1%
Deathfire TouchFew games76%34.4%20.4–51.7%
TranscendenceFew games55%39.1%22.2–59.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games69%34.5%19.9–52.7%

Questions

What keystone do Cassiopeia Support players take on all servers?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 60% of 42 games in Master and above, patch 26.21, 32.0% win rate.

Which stat shards do Cassiopeia Support players pick?

Adaptive force, Adaptive force, Health scaling: 38% of 42 games in Master and above, patch 26.21, 56.3% win rate.