DianaBot runes

Off-meta Bot

Jungle48%Mid48%Top3%Bot<1%
Win
36.8%
▼13.1 vs Bot
LP a game
—
Not enough games
Games
68
Pick · Ban
0.03 · 2.1%
as Bot · any role
Few games

How we measure

Diana Bot, patch 26.21: Electrocute + Sorcery; skill order Q > W > E (each the most played of 68 games).

Low sample. 68 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 76%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 46% of games
Every rune with its win rate8 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games69%38.3%25.8–52.6%
ScorchFew games57%38.5%24.9–54.1%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games53%33.3%20.2–49.7%
ElectrocuteFew games51%34.3%20.8–50.8%
Treasure HunterFew games40%33.3%18.6–52.2%
Grisly MementosFew games35%33.3%18.0–53.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games35%37.5%21.2–57.3%
Bone PlatingFew games32%36.4%19.7–57.1%

Questions

What keystone do Diana Bot players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 37% of 68 games in Master and above, patch 26.21, 36.0% win rate.

What other rune page do Diana Bot players use?

Stormraider's Surge with Resolve: 16% of 68 games in Master and above, patch 26.21, 54.6% win rate.

Which stat shards do Diana Bot players pick?

Adaptive force, Adaptive force, Health scaling: 46% of 68 games in Master and above, patch 26.21, 45.2% win rate.