DianaSupport build

Off-meta Support

Jungle49%Mid47%Top3%Support<1%
Win
32.6%
▼17.4 vs Support
LP a game
—
Not enough games
Games
43
Pick · Ban
0.01 · 2.1%
as Support · any role
Few games

How we measure

Diana Support, patch 26.21: Electrocute + Resolve; skill order Q > W > E (each the most played of 43 games).

Low sample. 43 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 43 games

Start

Hp

100% · 31.0% won

Spells

FlIg

86% · 35.1% won

Skills

starts Q E W

54% · 36.8% won

BootsSorcerer's Shoes53% · 43.5% won

Skill path 61% of games · 36.8% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW38101213
EE214151718
RR61116

Starting items

2 × Health Potion100% · 31.0% won · 42 gamesFew games

Boots

Sorcerer's Shoes53% · 43.5% won · 23 gamesFew games

Summoner spells

Flash + Ignite86% · 35.1% won · 37 gamesFew games
Every option as a table3 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Sorcerer's ShoesFew games53%43.5%25.6%–63.2%23
Starting items
2 × Health PotionFew games100%31.0%19.1%–46.0%42
Summoner spells
Flash + IgniteFew games86%35.1%21.8%–51.2%37

Questions

What skill order do Diana Support players use?

Most often they max Q, W, E and start Q, E, W: 54% of 35 games with a skill order in Master and above, patch 26.21, 36.8% win rate.

Which summoner spells do Diana Support players take?

Flash and Ignite, in 86% of 43 games in Master and above, patch 26.21, 35.1% win rate.