JinxJungle runes

Off-meta Jungle

Bot99%Jungle<1%
Win
21.4%
▼28.6 vs Jungle
LP a game
—
Not enough games
Games
42
Pick · Ban
0.01 · 9.3%
as Jungle · any role
Few games

How we measure

Jinx Jungle on EUNE, patch 26.20: Lethal Tempo + Sorcery (each the most played of 42 games).

Low sample. 42 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 56%Set taken in 52% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: BloodlineFew games86%13.9%6.1–28.7%
Lethal TempoFew games83%22.9%12.1–39.0%
Presence of MindFew games79%18.2%8.6–34.4%
Coup de GraceFew games60%16.0%6.4–34.7%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Absolute FocusFew games67%14.3%5.7–31.5%
Gathering StormFew games67%14.3%5.7–31.5%

Questions

What keystone do Jinx Jungle players take on EUNE?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 55% of 42 games in all ranks, patch 26.20, 17.4% win rate.

Which stat shards do Jinx Jungle players pick?

Attack speed, Adaptive force, Health scaling: 52% of 42 games in all ranks, patch 26.20, 13.6% win rate.