- Win
- 49.8%
- ▼0.2 vs Jungle
- LP a game
- +2.10
- ±2.57
- Games
- 291
- a win +22.5 · a loss −18.5
- Pick · Ban
- 0.01 · 4.7%
- as Jungle · any role
Fiora Jungle on EUW, patch 26.19: Ravenous Hydra, Trinity Force, Death's Dance; Press the Attack + Inspiration; skill order Q > E > W (each the most played of 291 games).
Low sample. 291 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
33% · 36.8% won
Spells
Sm
99% · 50.3% won
Skills
46% · 46.2% won
Items 17.5% of games with a core
- Ravenous Hydra
- Trinity Force
- Death's Dance
56.3% won (39.3–71.8) · 32 games
The 4th and 5th items and the measured skill path need more games than this build has so far.
Core items
- Ravenous Hydra › Trinity Force › Death's Dance17%56.3%39% to 72%
- Ravenous Hydra › Eclipse › Endless Hunger16%83.3%66% to 93%
Skills
- ››starts Q E W46%46.2%130
- ››starts Q W EFew games19%41.8%55
- ››starts Q E WFew games8.5%91.7%24
- ››starts E Q WFew games8.1%52.2%23
- ››starts Q E QFew games7.4%47.6%21
Starting items
- Scorchclaw Pup Few games26%70.1% won
- Gustwalker Hatchling + Health Potion Few games18%46.2% won
Boots
- No boots Few games23%43.9% won
- Gluttonous Greaves Few games13%55.3% won
Summoner spells
Every option as a table23 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Ravenous Hydra › Trinity Force › Death's DanceFew games | 17% | 56.3% | 39.3%–71.8% | 32 |
| Ravenous Hydra › Eclipse › Endless HungerFew games | 16% | 83.3% | 66.4%–92.7% | 30 |
| Boots | ||||
| Plated Steelcaps | 41% | 45.8% | 37.1%–54.7% | 118 |
| No bootsFew games | 23% | 43.9% | 32.6%–55.9% | 66 |
| Gluttonous GreavesFew games | 13% | 55.3% | 39.7%–69.9% | 38 |
| Mercury's TreadsFew games | 12% | 55.9% | 39.5%–71.1% | 34 |
| Boots of SwiftnessFew games | 9.3% | 66.7% | 47.8%–81.4% | 27 |
| Starting items | ||||
| Scorchclaw Pup + Health PotionFew games | 33% | 36.8% | 27.8%–46.9% | 95 |
| Scorchclaw PupFew games | 26% | 70.1% | 59.2%–79.2% | 77 |
| Gustwalker Hatchling + Health PotionFew games | 18% | 46.2% | 33.3%–59.5% | 52 |
| Gustwalker HatchlingFew games | 14% | 33.3% | 21.0%–48.4% | 42 |
| Summoner spells | ||||
| Flash + Smite | 99% | 50.3% | 44.6%–56.1% | 288 |
| Skill order | ||||
| Max Q E W · starts Q E W | 46% | 46.2% | 37.8%–54.7% | 130 |
| Max Q E W · starts Q W EFew games | 19% | 41.8% | 29.7%–55.0% | 55 |
| Max Q W E · starts Q E WFew games | 8.5% | 91.7% | 74.2%–97.7% | 24 |
| Max Q E W · starts E Q WFew games | 8.1% | 52.2% | 33.0%–70.8% | 23 |
| Max Q E W · starts Q E QFew games | 7.4% | 47.6% | 28.3%–67.6% | 21 |
| Finished items | ||||
| Endless HungerFew games | 29% | 69.4% | 59.0%–78.2% | 85 |
| Maw of MalmortiusFew games | 16% | 57.5% | 43.3%–70.5% | 47 |
| EclipseFew games | 15% | 72.7% | 58.2%–83.7% | 44 |
| Blade of The Ruined KingFew games | 13% | 51.4% | 35.9%–66.6% | 37 |
| HubrisFew games | 9.6% | 57.1% | 39.1%–73.5% | 28 |
| Voltaic CycloswordFew games | 9.3% | 48.2% | 30.7%–66.0% | 27 |
Questions
What do Fiora Jungle players build first on EUW?
The most played core is Ravenous Hydra, then Trinity Force, then Death's Dance: 11% of 291 games in all ranks, patch 26.19, 56.3% win rate.
What skill order do Fiora Jungle players use?
Most often they max Q, E, W and start Q, E, W: 46% of 283 games with a skill order in all ranks, patch 26.19, 46.2% win rate.
Which summoner spells do Fiora Jungle players take?
Flash and Smite, in 99% of 291 games in all ranks, patch 26.19, 50.3% win rate.































