FioraJungle build

Off-meta Jungle

Top96%Jungle<1%
Win
45.0%
▼5.0 vs Jungle
LP a game
+0.90
±2.54
Games
278
a win +22.5 · a loss −17.6
Pick · Ban
0.01 · 5.0%
as Jungle · any role

How we measure

Fiora Jungle on EUW, patch 26.20: Ravenous Hydra, Trinity Force, Death's Dance; Press the Attack + Inspiration; skill order Q > E > W (each the most played of 278 games).

Low sample. 278 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 278 games

Start

SpHp

32% · 49.4% won

Spells

FlSm

92% · 44.3% won

Skills

starts Q E W

47% · 42.5% won

Items 18.7% of games with a core

  1. Ravenous Hydra
  2. Trinity Force
  3. Death's Dance
4th
  • Dd68.4% won23% pick
  • Eh57.1% won17% pick
  • Mo80.0% won12% pick

54.8% won (37.8–70.8) · 31 games

BootsPlated Steelcaps50% · 40.6% won

Skill path 47% of games · 45.8% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Ravenous Hydra › Trinity Force › Death's Dance31 gamesMost playedFew games19%54.8%38% to 71%

Skills

Max order
  1. starts Q E W47%42.5%127
  2. starts Q W EFew games16%41.9%43
  3. starts Q E QFew games11%35.5%31

Starting items

Scorchclaw Pup + Health Potion32% · 49.4% won · 87 gamesFew games
  • Scorchclaw Pup Few games28%45.5% won
  • Gustwalker Hatchling + Health Potion Few games20%33.9% won

Boots

Plated Steelcaps50% · 40.6% won · 138 games
  • Mercury's Treads Few games15%56.1% won
  • No boots Few games13%38.9% won

Summoner spells

Flash + Smite92% · 44.3% won · 255 games
Every option as a table22 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Ravenous Hydra › Trinity Force › Death's DanceFew games19%54.8%37.8%–70.8%31
Boots
Plated Steelcaps50%40.6%32.8%–48.9%138
Mercury's TreadsFew games15%56.1%41.0%–70.1%41
No bootsFew games13%38.9%24.8%–55.1%36
Boots of SwiftnessFew games8.6%54.2%35.1%–72.1%24
Gluttonous GreavesFew games7.2%55.0%34.2%–74.2%20
Starting items
Scorchclaw Pup + Health PotionFew games32%49.4%39.2%–59.7%87
Scorchclaw PupFew games28%45.5%34.8%–56.5%77
Gustwalker Hatchling + Health PotionFew games20%33.9%22.9%–47.0%56
Gustwalker HatchlingFew games9.8%44.4%27.6%–62.7%27
Summoner spells
Flash + Smite92%44.3%38.4%–50.4%255
Skill order
Max Q E W · starts Q E W47%42.5%34.3%–51.2%127
Max Q E W · starts Q W EFew games16%41.9%28.4%–56.7%43
Max Q E W · starts Q E QFew games11%35.5%21.1%–53.1%31
First 11 skill points
Q E W Q Q R Q E Q E R47%45.8%37.2%–54.7%120
Q W E Q Q R Q E Q E RFew games14%46.0%31.0%–61.6%37
Q E Q W Q R Q E Q E RFew games11%41.4%25.5%–59.3%29
Finished items
Endless HungerFew games28%55.8%44.7%–66.4%77
Blade of The Ruined KingFew games15%55.8%41.1%–69.6%43
EclipseFew games12%43.8%28.2%–60.7%32
Maw of MalmortiusFew games9.0%60.0%40.7%–76.6%25
HubrisFew games8.6%66.7%46.7%–82.0%24

Questions

What do Fiora Jungle players build first on EUW?

The most played core is Ravenous Hydra, then Trinity Force, then Death's Dance: 11% of 278 games in all ranks, patch 26.20, 54.8% win rate.

What skill order do Fiora Jungle players use?

Most often they max Q, E, W and start Q, E, W: 47% of 272 games with a skill order in all ranks, patch 26.20, 42.5% win rate.

Which summoner spells do Fiora Jungle players take?

Flash and Smite, in 92% of 278 games in all ranks, patch 26.20, 44.3% win rate.