KarmaJungle build

Off-meta Jungle

Support91%Top5%Mid4%Jungle<1%
Win
25.0%
▼25.0 vs Jungle
LP a game
—
Not enough games
Games
60
Pick · Ban
0.00 · 1.4%
as Jungle · any role
Few games

How we measure

Karma Jungle on EUW, patch 26.19: Summon Aery + Resolve; skill order Q > E > W (each the most played of 60 games).

Low sample. 60 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 60 games

Start

GhHp

38% · 23.8% won

Spells

FlSm

83% · 26.0% won

Skills

starts Q W E

34% · 26.3% won

BootsIonian Boots of Lucidity55% · 33.3% won

The 4th and 5th items and the measured skill path need more games than this build has so far.

Starting items

Gustwalker Hatchling + Health Potion38% · 23.8% won · 21 gamesFew games

Boots

Ionian Boots of Lucidity55% · 33.3% won · 33 gamesFew games
  • Sorcerer's Shoes Few games35%14.3% won

Summoner spells

Flash + Smite83% · 26.0% won · 50 gamesFew games
Every option as a table5 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Ionian Boots of LucidityFew games55%33.3%19.8%–50.4%33
Sorcerer's ShoesFew games35%14.3%5.0%–34.6%21
Starting items
Gustwalker Hatchling + Health PotionFew games38%23.8%10.6%–45.1%21
Summoner spells
Flash + SmiteFew games83%26.0%15.9%–39.6%50
Finished items
MalignanceFew games72%18.6%9.7%–32.6%43

Questions

What skill order do Karma Jungle players use?

Most often they max Q, E, W and start Q, W, E: 34% of 56 games with a skill order in all ranks, patch 26.19, 26.3% win rate.

Which summoner spells do Karma Jungle players take?

Flash and Smite, in 83% of 60 games in all ranks, patch 26.19, 26.0% win rate.