- Win
- 49.0%
- ▼1.0 vs Jungle
- LP a game
- +1.20
- ±1.27
- Games
- 2,586
- a win +21.1 · a loss −18.1
- Pick · Ban
- 1.3 · 0.48%
- as Jungle · any role
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 95%Flex Adaptive force 100%Defense Health scaling 85%Set taken in 81% of games
Every rune with its win rate23 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Axiom Arcanist | 83% | 49.9% | 47.8–52.0% |
| Gathering Storm | 78% | 49.5% | 47.3–51.7% |
| Deathfire Touch | 38% | 53.2% | 50.1–56.3% |
| Absolute Focus | 30% | 52.4% | 48.9–55.9% |
| Transcendence | 8.7% | 53.3% | 46.8–59.7% |
| Scorch | 5.6% | 53.8% | 45.7–61.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap Shot | 58% | 46.8% | 44.2–49.3% |
| Dark Harvest | 54% | 46.6% | 44.0–49.2% |
| Grisly Mementos | 49% | 46.2% | 43.5–49.0% |
| Ultimate Hunter | 48% | 47.9% | 45.1–50.7% |
| Treasure Hunter | 12% | 44.1% | 38.7–49.7% |
| Sixth Sense | 5.2% | 49.6% | 41.3–58.0% |
| Deep WardFew games | 0.9% | 47.8% | 29.2–67.0% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Last Stand | 34% | 52.0% | 48.7–55.3% |
| Triumph | 30% | 53.3% | 49.8–56.8% |
| Presence of Mind | 14% | 45.8% | 40.8–50.9% |
| Coup de Grace | 11% | 44.2% | 38.6–49.9% |
| Legend: HasteFew games | 2.3% | 51.7% | 39.3–63.8% |
| Cut DownFew games | 1.1% | 60.7% | 42.4–76.4% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cash Back | 7.7% | 47.7% | 40.9–54.7% |
| Triple Tonic | 7.7% | 46.2% | 39.4–53.2% |
| Cosmic Insight | 7.6% | 48.2% | 41.3–55.2% |
| First Strike | 7.6% | 46.4% | 39.6–53.4% |
Questions
What keystone do Karthus Jungle players take on EUW?
Dark Harvest, with Sorcery as the secondary tree, is the most played page: 39% of 2,586 games in all ranks, patch 26.21, 47.5% win rate.
What other rune page do Karthus Jungle players use?
Deathfire Touch with Precision: 32% of 2,586 games in all ranks, patch 26.21, 53.7% win rate.
Which stat shards do Karthus Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 81% of 2,586 games in all ranks, patch 26.21, 48.2% win rate.



























