- Win
- 48.9%
- ▼1.1 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 45
- Pick · Ban
- 0.00 · 0.35%
- as Jungle · any role
Rakan Jungle on EUW, patch 26.21: Electrocute + Sorcery; skill order W > Q > E (each the most played of 45 games).
Low sample. 45 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Ability haste 41%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 31% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 76% | 50.0% | 34.1–65.9% |
| Sixth SenseFew games | 58% | 53.9% | 35.5–71.2% |
| Sudden ImpactFew games | 56% | 60.0% | 40.7–76.6% |
| ElectrocuteFew games | 44% | 65.0% | 43.3–81.9% |
Questions
What keystone do Rakan Jungle players take on EUW?
Electrocute, with Sorcery as the secondary tree, is the most played page: 42% of 45 games in all ranks, patch 26.21, 68.4% win rate.
Which stat shards do Rakan Jungle players pick?
Ability haste, Adaptive force, Health scaling: 31% of 45 games in all ranks, patch 26.21, 64.3% win rate.








