- Win
- 27.4%
- ▼22.6 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 73
- Pick · Ban
- 0.00 · 0.33%
- as Jungle · any role
Rakan Jungle on EUW, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 73 games).
Low sample. 73 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 47%Flex Adaptive force 92%Defense Health scaling 83%Set taken in 38% of games
Every rune with its win rate5 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 59% | 27.9% | 16.8–42.7% |
| Sudden ImpactFew games | 47% | 20.6% | 10.4–36.8% |
| Sixth SenseFew games | 44% | 28.1% | 15.6–45.4% |
| ElectrocuteFew games | 41% | 26.7% | 14.2–44.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 32% | 34.8% | 18.8–55.1% |
Questions
What keystone do Rakan Jungle players take on EUW?
Electrocute, with Sorcery as the secondary tree, is the most played page: 29% of 73 games in all ranks, patch 26.20, 33.3% win rate.
Which stat shards do Rakan Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 38% of 73 games in all ranks, patch 26.20, 14.3% win rate.









