RakanJungle runes

Off-meta Jungle

Support99%Jungle<1%
Win
27.4%
▼22.6 vs Jungle
LP a game
—
Not enough games
Games
73
Pick · Ban
0.00 · 0.33%
as Jungle · any role
Few games

How we measure

Rakan Jungle on EUW, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 73 games).

Low sample. 73 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 47%Flex Adaptive force 92%Defense Health scaling 83%Set taken in 38% of games
Every rune with its win rate5 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games59%27.9%16.8–42.7%
Sudden ImpactFew games47%20.6%10.4–36.8%
Sixth SenseFew games44%28.1%15.6–45.4%
ElectrocuteFew games41%26.7%14.2–44.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games32%34.8%18.8–55.1%

Questions

What keystone do Rakan Jungle players take on EUW?

Electrocute, with Sorcery as the secondary tree, is the most played page: 29% of 73 games in all ranks, patch 26.20, 33.3% win rate.

Which stat shards do Rakan Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 38% of 73 games in all ranks, patch 26.20, 14.3% win rate.