RellMid runes

Off-meta Mid

Support99%Mid<1%
Win
42.7%
▼7.3 vs Mid
LP a game
—
Not enough games
Games
75
Pick · Ban
0.00 · 1.1%
as Mid · any role
Few games

How we measure

Low sample. 75 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 61%Flex Health scaling 80%Defense Health scaling 51%
Every rune with its win rate8 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games83%45.2%33.4–57.5%
Grasp of the UndyingFew games51%52.6%37.3–67.5%
Second WindFew games43%43.8%28.2–60.7%
OvergrowthFew games43%50.0%33.6–66.4%
Bone PlatingFew games39%37.9%22.7–56.0%
UnflinchingFew games37%35.7%20.7–54.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games56%42.9%29.1–57.8%
Presence of MindFew games32%50.0%31.4–68.6%

Questions

What keystone do Rell Mid players take on EUW?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 41% of 75 games in all ranks, patch 26.20, 51.6% win rate.

What other rune page do Rell Mid players use?

Aftershock with Precision: 17% of 75 games in all ranks, patch 26.20, 15.4% win rate.

Which stat shards do Rell Mid players pick?

Attack speed, Health scaling, Health: 39% of 75 games in all ranks, patch 26.20, 58.6% win rate.