SennaJungle runes

Off-meta Jungle

Support89%Bot9%Jungle<1%
Win
30.2%
▼19.8 vs Jungle
LP a game
—
Not enough games
Games
53
Pick · Ban
0.00 · 1.5%
as Jungle · any role
Few games

How we measure

Senna Jungle on EUW, patch 26.20: Deathfire Touch + Inspiration; skill order Q > W > E (each the most played of 53 games).

Low sample. 53 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health 86%Set taken in 79% of games
Every rune with its win rate5 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Deathfire TouchFew games68%33.3%20.2–49.7%
CelerityFew games68%30.6%18.0–46.9%
Gathering StormFew games68%27.8%15.9–44.0%
Manaflow BandFew games62%30.3%17.4–47.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Magical FootwearFew games45%29.2%14.9–49.2%

Questions

What keystone do Senna Jungle players take on EUW?

Deathfire Touch, with Inspiration as the secondary tree, is the most played page: 40% of 53 games in all ranks, patch 26.20, 33.3% win rate.

Which stat shards do Senna Jungle players pick?

Attack speed, Adaptive force, Health: 79% of 53 games in all ranks, patch 26.20, 28.6% win rate.