- Win
- 40.5%
- ▼9.5 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 42
- Pick · Ban
- 0.00 · 0.97%
- as Jungle · any role
Low sample. 42 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 74%Set taken in 67% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut DownFew games | 83% | 37.1% | 23.2–53.7% |
| Legend: AlacrityFew games | 79% | 36.4% | 22.2–53.4% |
| Lethal TempoFew games | 76% | 37.5% | 22.9–54.8% |
| Presence of MindFew games | 76% | 40.6% | 25.5–57.7% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Absolute FocusFew games | 52% | 36.4% | 19.7–57.1% |
| Gathering StormFew games | 52% | 36.4% | 19.7–57.1% |
Questions
What keystone do Sivir Jungle players take on EUW?
Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 40% of 42 games in all ranks, patch 26.19, 35.3% win rate.
Which stat shards do Sivir Jungle players pick?
Attack speed, Adaptive force, Health scaling: 67% of 42 games in all ranks, patch 26.19, 39.3% win rate.










