FiddlesticksMid runes

Off-meta Mid

Jungle72%Support15%Top9%Mid3%
Win
51.6%
▲1.6 vs Mid
LP a game
+1.90
±0.51
Games
6,096
a win +20.6 · a loss −18.2
Pick · Ban
0.08 · 0.88%
as Mid · any role

How we measure

Fiddlesticks Mid, patch 26.20: Malignance, Liandry's Torment, Zhonya's Hourglass; Electrocute + Sorcery; skill order W > Q > E (each the most played of 6,096 games).

Rune pages

Exact pages · 6 most played
DominationPrimary
SorcerySecondary
Exact page · 20.2%
ShardsOffense Adaptive force 86%Flex Adaptive force 92%Defense Health scaling 71%Set taken in 61% of games
Every rune with its win rate49 runes · 5 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence63%51.7%50.1–53.3%
Axiom Arcanist56%52.6%50.9–54.3%
Scorch50%52.8%51.1–54.6%
Arcane Comet41%52.8%50.8–54.7%
Manaflow Band23%50.9%48.3–53.5%
Absolute Focus10%53.0%49.1–56.9%
Gathering Storm9.0%53.2%49.0–57.3%
Deathfire Touch6.1%50.7%45.6–55.7%
Celerity3.5%52.1%45.4–58.8%
Summon Aery2.6%51.3%43.5–59.0%
Nimbus Cloak2.5%55.6%47.7–63.3%
WaterwalkingFew games0.5%36.7%21.9–54.5%
Stormraider's SurgeFew games0.4%55.6%37.3–72.4%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter75%51.5%50.0–52.9%
Cheap Shot62%51.1%49.5–52.7%
Grisly Mementos39%51.3%49.3–53.3%
Electrocute30%51.2%48.9–53.5%
Dark Harvest11%49.8%46.0–53.6%
Sudden Impact6.1%51.3%46.3–56.4%
Sixth Sense5.5%49.9%44.6–55.2%
Taste of Blood5.1%51.9%46.4–57.4%
Relentless HunterFew games1.0%45.9%34.0–58.3%
Treasure HunterFew games0.5%39.4%24.7–56.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight14%49.3%46.0–52.6%
Cash Back12%48.8%45.3–52.4%
Triple Tonic7.9%50.3%45.9–54.8%
First Strike6.0%50.6%45.5–55.6%
Magical Footwear1.8%45.8%36.7–55.2%
Approach Velocity1.7%52.4%42.9–61.8%
Biscuit DeliveryFew games0.8%54.4%40.2–67.9%
Time Warp TonicFew games0.5%57.1%39.1–73.5%
Unsealed SpellbookFew games0.3%57.1%36.6–75.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Revitalize12%49.1%45.5–52.7%
Bone Plating12%51.0%47.3–54.6%
Second Wind3.2%46.4%39.4–53.4%
Overgrowth3.0%57.1%49.9–64.1%
DemolishFew games1.4%59.1%48.7–68.8%
ConditioningFew games1.0%48.3%35.9–60.8%
AftershockFew games0.8%47.8%34.1–61.9%
Font of LifeFew games0.7%45.5%31.7–59.9%
UnflinchingFew games0.6%44.4%29.5–60.4%
Grasp of the UndyingFew games0.6%50.0%34.1–65.9%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind3.8%56.7%50.2–62.9%
Coup de Grace3.7%56.6%50.1–62.9%
Legend: Haste2.0%52.0%43.3–60.7%
Cut Down1.8%57.3%47.9–66.1%
Triumph1.8%47.7%38.5–57.0%
Last StandFew games1.2%46.6%35.6–57.9%
Legend: AlacrityFew games0.4%57.7%39.0–74.5%

Questions

What keystone do Fiddlesticks Mid players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 28% of 6,096 games in all ranks, patch 26.20, 51.2% win rate.

What other rune page do Fiddlesticks Mid players use?

Arcane Comet with Domination: 26% of 6,096 games in all ranks, patch 26.20, 53.7% win rate.

Which stat shards do Fiddlesticks Mid players pick?

Adaptive force, Adaptive force, Health scaling: 61% of 6,096 games in all ranks, patch 26.20, 51.3% win rate.