FiddlesticksMid runes

Off-meta Mid

Jungle67%Support18%Top11%Mid4%
Win
53.8%
▲3.9 vs Mid
LP a game
+1.70
±3.05
Games
240
a win +23.1 · a loss −23.3
Pick · Ban
0.11 · 1.4%
as Mid · any role

How we measure

Fiddlesticks Mid, patch 26.21: Malignance, Shurelya's Battlesong, Void Staff; Arcane Comet + Domination; skill order W > Q > E (each the most played of 240 games).

Low sample. 240 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 90%Flex Adaptive force 85%Defense Health scaling 47%
Every rune with its win rate13 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence79%54.5%47.4–61.4%
Scorch76%55.0%47.7–62.0%
Arcane Comet73%56.6%49.2–63.7%
Axiom Arcanist60%55.9%47.8–63.8%
Manaflow BandFew games30%51.4%40.1–62.6%
Absolute FocusFew games10%50.0%31.4–68.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter73%53.1%45.8–60.4%
Cheap Shot43%56.3%46.7–65.5%
Grisly MementosFew games37%50.0%39.8–60.2%
ElectrocuteFew games18%51.2%36.8–65.4%
Sudden ImpactFew games13%45.2%29.2–62.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games18%54.6%40.1–68.3%
Bone PlatingFew games16%47.4%32.5–62.7%

Questions

What keystone do Fiddlesticks Mid players take on all servers?

Arcane Comet, with Domination as the secondary tree, is the most played page: 50% of 240 games in Master and above, patch 26.21, 56.7% win rate.

What other rune page do Fiddlesticks Mid players use?

Electrocute with Sorcery: 13% of 240 games in Master and above, patch 26.21, 50.0% win rate.

Which stat shards do Fiddlesticks Mid players pick?

Adaptive force, Adaptive force, Health: 35% of 240 games in Master and above, patch 26.21, 49.4% win rate.