FioraJungle build

Off-meta Jungle

Top95%Jungle<1%
Win
52.8%
▲2.9 vs Jungle
LP a game
—
Not enough games
Games
36
Pick · Ban
0.00 · 8.0%
as Jungle · any role
Few games

How we measure

Fiora Jungle, patch 26.21: Ravenous Hydra, Trinity Force, Death's Dance; Press the Attack + Inspiration; skill order Q > E > W (each the most played of 36 games).

Low sample. 36 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 36 games

Start

Sp

41% · 41.7% won

Spells

FlSm

69% · 60.0% won

Skills

starts Q E W

38% · 54.6% won

Items 50.0% of games with a core

  1. Ravenous Hydra
  2. Trinity Force
  3. Death's Dance

50.0% won (23.7–76.3) · 10 games

BootsMercury's Treads39% · 57.1% won

Skill path 41% of games · 54.6% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Summoner spells

Flash + Smite69% · 60.0% won · 25 gamesFew games
Every option as a table1 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Summoner spells
Flash + SmiteFew games69%60.0%40.7%–76.6%25

Questions

What do Fiora Jungle players build first on all servers?

The most played core is Ravenous Hydra, then Trinity Force, then Death's Dance: 28% of 36 games in Diamond and above, patch 26.21, 50.0% win rate.

What skill order do Fiora Jungle players use?

Most often they max Q, E, W and start Q, E, W: 38% of 29 games with a skill order in Diamond and above, patch 26.21, 54.6% win rate.

Which summoner spells do Fiora Jungle players take?

Flash and Smite, in 69% of 36 games in Diamond and above, patch 26.21, 60.0% win rate.