- Win
- 46.7%
- ▼3.2 vs Mid
- LP a game
- −1.40
- ±3.33
- Games
- 240
- a win +25.6 · a loss −25.1
- Pick · Ban
- 0.12 · 10.2%
- as Mid · any role
Fiora Mid, patch 26.21: Ravenous Hydra, Trinity Force, Death's Dance; Hail of Blades + Sorcery; skill order Q > E > W (each the most played of 240 games).
Low sample. 240 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
83% · 45.5% won
Spells
Ig
83% · 45.5% won
Skills
71% · 48.4% won
Items 22.1% of games with a core
- Ravenous Hydra
- Trinity Force
- Death's Dance
- Dd
60.0% won39% pick - Eh
60.0% won20% pick
64.0% won (44.5–79.8) · 25 games
Skill path 66% of games · 50.0% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 3 | 8 | 10 | 12 | 13 | |||||||||||||
| RR | 6 | 11 | 16 |
Core items
- Ravenous Hydra › Trinity Force › Death's Dance22%64.0%45% to 80%
Skills
- ››starts Q W E71%48.4%159
- ››starts Q E WFew games25%44.6%56
Starting items
- Doran's Shield + Health Potion Few games9.3%47.6% won
Boots
- Armored Advance Few games28%56.1% won
- Immortal Path Few games20%51.1% won
Summoner spells
- Flash + Teleport Few games9.2%40.9% won
Every option as a table17 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Core items | ||||
| Ravenous Hydra › Trinity Force › Death's DanceFew games | 22% | 64.0% | 44.5%–79.8% | 25 |
| 4th item, of 51 games that reached it | ||||
| Death's DanceFew games | 39% | 60.0% | 38.7%–78.1% | 20 |
| Boots | ||||
| Chainlaced CrushersFew games | 29% | 44.3% | 33.3%–55.9% | 70 |
| Armored AdvanceFew games | 28% | 56.1% | 44.1%–67.4% | 66 |
| Immortal PathFew games | 20% | 51.1% | 37.2%–64.7% | 47 |
| SwiftmarchFew games | 13% | 36.7% | 21.9%–54.5% | 30 |
| Starting items | ||||
| Doran's Blade + Health Potion | 83% | 45.5% | 38.5%–52.6% | 187 |
| Doran's Shield + Health PotionFew games | 9.3% | 47.6% | 28.3%–67.6% | 21 |
| Summoner spells | ||||
| Flash + Ignite | 83% | 45.5% | 38.8%–52.4% | 200 |
| Flash + TeleportFew games | 9.2% | 40.9% | 23.3%–61.3% | 22 |
| Skill order | ||||
| Max Q E W · starts Q W E | 71% | 48.4% | 40.8%–56.1% | 159 |
| Max Q E W · starts Q E WFew games | 25% | 44.6% | 32.4%–57.6% | 56 |
| First 11 skill points | ||||
| Q W E Q Q R Q E Q E R | 66% | 50.0% | 41.9%–58.1% | 142 |
| Q E W Q Q R Q E Q E RFew games | 26% | 45.5% | 33.0%–58.5% | 55 |
| Finished items | ||||
| EclipseFew games | 32% | 43.4% | 32.9%–54.6% | 76 |
| Endless HungerFew games | 19% | 47.8% | 34.1%–61.9% | 46 |
| Maw of MalmortiusFew games | 10% | 40.0% | 23.4%–59.3% | 25 |
Questions
What do Fiora Mid players build first on all servers?
The most played core is Ravenous Hydra, then Trinity Force, then Death's Dance: 10% of 240 games in Master and above, patch 26.21, 64.0% win rate.
What skill order do Fiora Mid players use?
Most often they max Q, E, W and start Q, W, E: 71% of 223 games with a skill order in Master and above, patch 26.21, 48.4% win rate.
Which summoner spells do Fiora Mid players take?
Flash and Ignite, in 83% of 240 games in Master and above, patch 26.21, 45.5% win rate.
































