- Win
- 51.8%
- ▲1.8 vs Mid
- LP a game
- +2.30
- ±0.06
- Games
- 457.1k
- a win +20.7 · a loss −17.8
- Pick · Ban
- 6.2 · 12.5%
- as Mid · any role
Fizz Mid, patch 26.20: Lich Bane, Zhonya's Hourglass, Shadowflame; Electrocute + Sorcery; skill order E > W > Q (each the most played of 457,130 games).
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 89%Flex Adaptive force 99%Defense Health scaling 89%Set taken in 84% of games
Every rune with its win rate38 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 98% | 51.9% | 51.7–52.0% |
| Grisly Mementos | 95% | 51.8% | 51.7–52.0% |
| Electrocute | 93% | 51.9% | 51.8–52.1% |
| Treasure Hunter | 91% | 51.8% | 51.7–52.0% |
| Ultimate Hunter | 5.6% | 51.7% | 51.1–52.3% |
| Dark Harvest | 5.1% | 51.2% | 50.6–51.9% |
| Sixth Sense | 2.8% | 52.4% | 51.5–53.2% |
| Relentless Hunter | 2.5% | 53.3% | 52.4–54.2% |
| Deep Ward | 0.8% | 53.8% | 52.1–55.4% |
| Taste of Blood | 0.5% | 50.1% | 47.9–52.2% |
| Cheap Shot | 0.4% | 49.4% | 47.1–51.7% |
| Hail of Blades | 0.1% | 47.7% | 43.7–51.7% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 58% | 51.4% | 51.2–51.6% |
| Scorch | 50% | 51.2% | 51.0–51.4% |
| Manaflow Band | 11% | 52.4% | 51.9–52.8% |
| Gathering Storm | 1.6% | 52.4% | 51.2–53.6% |
| Axiom Arcanist | 0.8% | 51.2% | 49.6–52.9% |
| Absolute Focus | 0.7% | 51.3% | 49.5–53.1% |
| Celerity | 0.3% | 50.0% | 47.4–52.6% |
| Nimbus Cloak | 0.3% | 50.6% | 47.8–53.4% |
| Deathfire Touch | 0.2% | 49.7% | 46.1–53.3% |
| Arcane Comet | 0.1% | 49.3% | 45.4–53.3% |
| Waterwalking | 0.1% | 50.3% | 45.7–55.0% |
| Stormraider's Surge | <0.1% | 49.8% | 45.1–54.5% |
| Summon Aery | <0.1% | 41.8% | 34.6–49.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 36% | 52.6% | 52.3–52.8% |
| Coup de Grace | 34% | 52.5% | 52.3–52.8% |
| Legend: Haste | 4.1% | 51.8% | 51.1–52.6% |
| Cut Down | 1.3% | 50.6% | 49.4–51.9% |
| Presence of Mind | 1.0% | 50.4% | 49.0–51.9% |
| Press the Attack | 0.7% | 50.1% | 48.4–51.9% |
| Legend: Alacrity | 0.6% | 48.5% | 46.7–50.3% |
| Last Stand | 0.3% | 47.5% | 45.0–50.0% |
| Conqueror | 0.1% | 43.5% | 39.4–47.7% |
| Lethal Tempo | 0.1% | 42.1% | 37.6–46.8% |
| Absorb Life | 0.1% | 43.5% | 38.9–48.1% |
| Legend: Bloodline | 0.1% | 48.2% | 43.6–52.8% |
| Fleet Footwork | <0.1% | 42.5% | 34.9–50.4% |
Questions
What keystone do Fizz Mid players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 60% of 457,130 games in all ranks, patch 26.20, 51.5% win rate.
What other rune page do Fizz Mid players use?
Dark Harvest with Precision: 5% of 457,130 games in all ranks, patch 26.20, 51.4% win rate.
Which stat shards do Fizz Mid players pick?
Adaptive force, Adaptive force, Health scaling: 84% of 457,130 games in all ranks, patch 26.20, 51.6% win rate.









































