Hecarim Jungle build

Ranked Solo

35th of 46 Jungle

Win rate48.1%−2.0 pts vs Jungle 50.0%
LP a game+1.60±0.18 · Jungle +1.88
Games52,147Jungle · patch 26.20
Pick rate4.4%as Jungle
Ban rate4.3%any role

How we measure

Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (9% of 52,147 games), Ghost and Smite.

Core items

Core items: the first three finished items in the order bought, with their win rate
ItemsPickedGames Win rate
SoDdEhSpear of Shojin · Death's Dance · Endless Hunger8.8%4,59754.4%53% to 56%
SoBcDdSpear of Shojin · Black Cleaver · Death's Dance6.3%3,26852.3%51% to 54%
HuAaEhHubris · Axiom Arc · Endless Hunger4.4%2,29656.0%54% to 58%
HuDdEhHubris · Death's Dance · Endless Hunger4.3%2,23356.6%55% to 59%
SoDdBcSpear of Shojin · Death's Dance · Black Cleaver4.0%2,08650.6%48% to 53%
BcDdEhBlack Cleaver · Death's Dance · Endless Hunger3.8%1,97657.4%55% to 60%
SoBcEhSpear of Shojin · Black Cleaver · Endless Hunger2.7%1,40254.1%51% to 57%
HuSoDdHubris · Spear of Shojin · Death's Dance2.4%1,24750.7%48% to 53%

Skill order

MaxStarts
Hecarim's most played skill order as Jungle
Ability123456789101112131415161718
Q13457
W2891012
E1314151718
R61116
  1. Max Q, W, EStarts Q, W, Q · 48% · 24,90453.0%52%–54%
  2. Max Q, W, EStarts Q, W, E · 42% · 21,70644.0%43%–45%
  3. Max Q, E, WStarts Q, W, E · 4.0% · 2,09641.0%39%–43%
  4. Max Q, W, EStarts Q, E, W · 2.2% · 1,15640.8%38%–44%
  5. Max Q, E, WStarts Q, W, Q · 1.1% · 59248.1%44%–52%

Other finished items

Finished items in the final inventory, outside the most played core
ItemIn inventoryGames Win rate
Black Cleaver3,000 gold40%20,94950.8%50% to 52%
Hubris2,800 gold32%16,78049.4%49% to 50%
Axiom Arc2,750 gold15%7,59552.2%51% to 53%
Maw of Malmortius3,100 gold13%6,83953.7%52% to 55%
Serylda's Grudge3,000 gold6.4%3,34061.6%60% to 63%
Voltaic Cyclosword3,000 gold5.7%2,99253.8%52% to 56%
Sterak's Gage3,200 gold4.1%2,12958.2%56% to 60%
Lord Dominik's Regards3,300 gold3.2%1,66461.1%59% to 63%
Eclipse2,900 gold2.7%1,42554.9%52% to 57%
Serpent's Fang2,500 gold2.2%1,14054.3%51% to 57%

Starting items

  1. Gustwalker Hatchling66% · 34,53950.0%49%–51%
  2. Gustwalker Hatchling, Health Potion29% · 14,95744.7%44%–46%
  3. Scorchclaw Pup, Health Potion2.1% · 1,11340.3%37%–43%
  4. Scorchclaw Pup1.4% · 72539.7%36%–43%

Boots

  1. Ionian Boots of Lucidity54% · 28,08046.9%46%–47%
  2. Gluttonous Greaves27% · 14,23252.3%51%–53%
  3. Mercury's Treads7.9% · 4,11847.2%46%–49%
  4. Plated Steelcaps5.5% · 2,84746.3%45%–48%
  5. No boots3.9% · 2,00940.6%38%–43%

Summoner spells

  1. Ghost and Smite95% · 49,50548.5%48%–49%
  2. Flash and Smite4.7% · 2,45838.5%37%–40%
  3. Smite and Ignite0.3% · 16352.2%45%–60%
  4. Exhaust and Smite0.0% · 1947.4%27%–68%

Questions

What do Hecarim Jungle players build first on EUW?

The most played core is Spear of Shojin, then Death's Dance, then Endless Hunger: 9% of 52,147 games in all ranks, patch 26.20, 54.4% win rate.

What skill order do Hecarim Jungle players use?

Most often they max Q, W, E and start Q, W, Q: 48% of 52,147 games in all ranks, patch 26.20, 53.0% win rate.

Which summoner spells do Hecarim Jungle players take?

Ghost and Smite, in 95% of 52,147 games in all ranks, patch 26.20, 48.5% win rate.