Hecarim Jungle build
35th of 46 Jungle
Win rate48.1%−2.0 pts vs Jungle 50.0%
LP a game+1.60±0.18 · Jungle +1.88
Games52,147Jungle · patch 26.20
Pick rate4.4%as Jungle
Ban rate4.3%any role
Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (9% of 52,147 games), Ghost and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
So Dd Eh Spear of Shojin · Death's Dance · Endless Hunger | 8.8% | 4,597 | 54.4%53% to 56% |
So Bc Dd Spear of Shojin · Black Cleaver · Death's Dance | 6.3% | 3,268 | 52.3%51% to 54% |
Hu Aa Eh Hubris · Axiom Arc · Endless Hunger | 4.4% | 2,296 | 56.0%54% to 58% |
Hu Dd Eh Hubris · Death's Dance · Endless Hunger | 4.3% | 2,233 | 56.6%55% to 59% |
So Dd Bc Spear of Shojin · Death's Dance · Black Cleaver | 4.0% | 2,086 | 50.6%48% to 53% |
Bc Dd Eh Black Cleaver · Death's Dance · Endless Hunger | 3.8% | 1,976 | 57.4%55% to 60% |
So Bc Eh Spear of Shojin · Black Cleaver · Endless Hunger | 2.7% | 1,402 | 54.1%51% to 57% |
Hu So Dd Hubris · Spear of Shojin · Death's Dance | 2.4% | 1,247 | 50.7%48% to 53% |
Skill order
Q›W›EQ·W·Q
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 3 | 4 | 5 | 7 | |||||||||||||
| W | 2 | 8 | 9 | 10 | 12 | |||||||||||||
| E | 13 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, Q · 48% · 24,90453.0%52%–54%
- Q›W›EMax Q, W, EStarts Q, W, E · 42% · 21,70644.0%43%–45%
- Q›E›WMax Q, E, WStarts Q, W, E · 4.0% · 2,09641.0%39%–43%
- Q›W›EMax Q, W, EStarts Q, E, W · 2.2% · 1,15640.8%38%–44%
- Q›E›WMax Q, E, WStarts Q, W, Q · 1.1% · 59248.1%44%–52%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Black Cleaver3,000 gold | 40% | 20,949 | 50.8%50% to 52% |
| Hubris2,800 gold | 32% | 16,780 | 49.4%49% to 50% |
| Axiom Arc2,750 gold | 15% | 7,595 | 52.2%51% to 53% |
| Maw of Malmortius3,100 gold | 13% | 6,839 | 53.7%52% to 55% |
| Serylda's Grudge3,000 gold | 6.4% | 3,340 | 61.6%60% to 63% |
| Voltaic Cyclosword3,000 gold | 5.7% | 2,992 | 53.8%52% to 56% |
| Sterak's Gage3,200 gold | 4.1% | 2,129 | 58.2%56% to 60% |
| Lord Dominik's Regards3,300 gold | 3.2% | 1,664 | 61.1%59% to 63% |
| Eclipse2,900 gold | 2.7% | 1,425 | 54.9%52% to 57% |
| Serpent's Fang2,500 gold | 2.2% | 1,140 | 54.3%51% to 57% |
Starting items
- Gustwalker Hatchling66% · 34,53950.0%49%–51%
- Gustwalker Hatchling, Health Potion29% · 14,95744.7%44%–46%
- Scorchclaw Pup, Health Potion2.1% · 1,11340.3%37%–43%
- Scorchclaw Pup1.4% · 72539.7%36%–43%
Boots
- Ionian Boots of Lucidity54% · 28,08046.9%46%–47%
- Gluttonous Greaves27% · 14,23252.3%51%–53%
- Mercury's Treads7.9% · 4,11847.2%46%–49%
- Plated Steelcaps5.5% · 2,84746.3%45%–48%
- No boots3.9% · 2,00940.6%38%–43%
Summoner spells
- Ghost and Smite95% · 49,50548.5%48%–49%
- Flash and Smite4.7% · 2,45838.5%37%–40%
- Smite and Ignite0.3% · 16352.2%45%–60%
- Exhaust and Smite0.0% · 1947.4%27%–68%
Questions
What do Hecarim Jungle players build first on EUW?
The most played core is Spear of Shojin, then Death's Dance, then Endless Hunger: 9% of 52,147 games in all ranks, patch 26.20, 54.4% win rate.
What skill order do Hecarim Jungle players use?
Most often they max Q, W, E and start Q, W, Q: 48% of 52,147 games in all ranks, patch 26.20, 53.0% win rate.
Which summoner spells do Hecarim Jungle players take?
Ghost and Smite, in 95% of 52,147 games in all ranks, patch 26.20, 48.5% win rate.


























