AhriSupport runes

Off-meta Support

Mid98%Support1%
Win
44.0%
▼6.0 vs Support
LP a game
—
Not enough games
Games
75
Pick · Ban
0.08 · 2.1%
as Support · any role
Few games

How we measure

Ahri Support on JP, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 75 games).

Low sample. 75 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 88%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 76% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games91%42.7%31.6–54.5%
ElectrocuteFew games79%40.7%29.1–53.4%
Taste of BloodFew games79%42.4%30.6–55.1%
Grisly MementosFew games72%40.7%28.7–54.0%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games75%50.0%37.3–62.7%
TranscendenceFew games75%46.4%34.0–59.3%

Questions

What keystone do Ahri Support players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 60% of 75 games in all ranks, patch 26.20, 44.4% win rate.

Which stat shards do Ahri Support players pick?

Attack speed, Adaptive force, Health scaling: 76% of 75 games in all ranks, patch 26.20, 42.1% win rate.