AlistarTop runes

Off-meta Top

Support98%Top2%
Win
48.1%
▼2.0 vs Top
LP a game
—
Not enough games
Games
77
Pick · Ban
0.09 · 2.7%
as Top · any role
Few games

How we measure

Low sample. 77 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 63%Flex Adaptive force 78%Defense Health scaling 72%Set taken in 36% of games
Every rune with its win rate7 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games64%44.9%31.9–58.7%
TranscendenceFew games61%51.1%37.2–64.7%
ScorchFew games43%51.5%35.2–67.5%
Deathfire TouchFew games27%57.1%36.6–75.5%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games40%48.4%32.0–65.2%
Sudden ImpactFew games39%50.0%33.2–66.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games29%50.0%30.7–69.3%

Questions

What keystone do Alistar Top players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 31% of 77 games in all ranks, patch 26.20, 45.8% win rate.

Which stat shards do Alistar Top players pick?

Adaptive force, Adaptive force, Health scaling: 36% of 77 games in all ranks, patch 26.20, 50.0% win rate.