- Win
- 43.8%
- ▼6.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 16
- Pick · Ban
- 0.01 · 0.81%
- as Mid · any role
Gnar Mid on JP, last 7 days: Fleet Footwork + Resolve; skill order Q > W > E (each the most played of 16 games).
Low sample. 16 games, fewer than 1,000. Read these numbers as rough.
Build
Spells
Fl
Te
Te
75% · 41.7% won
Skills
››starts Q W E
69% · 45.5% won
BootsChainlaced Crushers69% · 45.5% won
Skill path 73% of games · 45.5% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Questions
What skill order do Gnar Mid players use?
Most often they max Q, W, E and start Q, W, E: 69% of 16 games with a skill order in all ranks, last 7 days, 45.5% win rate.
Which summoner spells do Gnar Mid players take?
Flash and Teleport, in 75% of 16 games in all ranks, last 7 days, 41.7% win rate.










