JaxMid runes

Off-meta Mid

Top72%Jungle24%Mid2%
Win
50.5%
▲0.5 vs Mid
LP a game
+1.00
±3.82
Games
109
a win +20.6 · a loss −18.5
Pick · Ban
0.11 · 6.4%
as Mid · any role
Few games

How we measure

Jax Mid on JP, patch 26.20: Lethal Tempo + Resolve; skill order W > E > Q (each the most played of 109 games).

Low sample. 109 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 63%Set taken in 61% of games
Every rune with its win rate7 runes · 3 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games73%48.8%38.1–59.5%
Lethal TempoFew games70%47.4%36.5–58.5%
Legend: AlacrityFew games66%51.4%40.1–62.6%
TriumphFew games65%52.1%40.7–63.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
UnflinchingFew games61%53.0%41.2–64.6%
Bone PlatingFew games53%50.0%37.5–62.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Nimbus CloakFew games23%40.0%23.4–59.3%

Questions

What keystone do Jax Mid players take on JP?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 47% of 109 games in all ranks, patch 26.20, 51.0% win rate.

What other rune page do Jax Mid players use?

Grasp of the Undying with Inspiration: 10% of 109 games in all ranks, patch 26.20, 54.6% win rate.

Which stat shards do Jax Mid players pick?

Attack speed, Adaptive force, Health scaling: 61% of 109 games in all ranks, patch 26.20, 56.1% win rate.