QuinnSupport runes

Off-meta Support

Jungle55%Top26%Mid14%Support4%
Win
52.2%
▲2.2 vs Support
LP a game
—
Not enough games
Games
69
Pick · Ban
0.07 · 0.29%
as Support · any role
Few games

How we measure

Quinn Support on JP, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 69 games).

Low sample. 69 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 79%Set taken in 70% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games86%50.8%38.4–63.2%
ElectrocuteFew games84%51.7%39.2–64.1%
Treasure HunterFew games83%52.6%39.9–65.0%
Grisly MementosFew games78%53.7%40.6–66.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games54%59.5%43.5–73.7%
Absolute FocusFew games46%56.3%39.3–71.8%

Questions

What keystone do Quinn Support players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 58% of 69 games in all ranks, patch 26.20, 52.5% win rate.

Which stat shards do Quinn Support players pick?

Attack speed, Adaptive force, Health scaling: 70% of 69 games in all ranks, patch 26.20, 54.2% win rate.