SejuaniSupport runes

Off-meta Support

Jungle89%Top7%Support3%
Win
45.5%
▼4.6 vs Support
LP a game
—
Not enough games
Games
77
Pick · Ban
0.08 · 0.27%
as Support · any role
Few games

How we measure

Sejuani Support on JP, patch 26.20: Aftershock + Domination; skill order W > Q > E (each the most played of 77 games).

Low sample. 77 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Attack speed 88%Flex Adaptive force 46%Defense Health scaling 69%Set taken in 40% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Font of LifeFew games73%51.8%39.0–64.3%
AftershockFew games70%51.9%38.9–64.6%
OvergrowthFew games61%55.3%41.3–68.6%
ConditioningFew games58%55.6%41.2–69.1%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games51%41.0%27.1–56.6%
Cheap ShotFew games39%43.3%27.4–60.8%

Questions

What keystone do Sejuani Support players take on JP?

Aftershock, with Domination as the secondary tree, is the most played page: 48% of 77 games in all ranks, patch 26.20, 51.4% win rate.

Which stat shards do Sejuani Support players pick?

Attack speed, Adaptive force, Health scaling: 40% of 77 games in all ranks, patch 26.20, 45.2% win rate.