- Win
- 50.0%
- ▼0.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 50
- Pick · Ban
- 0.05 · 6.6%
- as Jungle · any role
Low sample. 50 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Adaptive force 69%Flex Adaptive force 100%Defense Health scaling 58%Set taken in 52% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: HasteFew games | 76% | 42.1% | 27.9–57.8% |
| ConquerorFew games | 66% | 39.4% | 24.7–56.3% |
| Last StandFew games | 50% | 36.0% | 20.3–55.5% |
| TriumphFew games | 40% | 50.0% | 29.9–70.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| ConditioningFew games | 52% | 53.9% | 35.5–71.2% |
| OvergrowthFew games | 52% | 53.9% | 35.5–71.2% |
Questions
What keystone do Swain Jungle players take on JP?
Conqueror, with Resolve as the secondary tree, is the most played page: 42% of 50 games in all ranks, patch 26.20, 42.9% win rate.
Which stat shards do Swain Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 52% of 50 games in all ranks, patch 26.20, 38.5% win rate.










