SwainJungle runes

Off-meta Jungle

Support58%Bot18%Mid15%Top8%Jungle1%
Win
45.0%
▼5.0 vs Jungle
LP a game
—
Not enough games
Games
60
Pick · Ban
0.06 · 6.6%
as Jungle · any role
Few games

How we measure

Swain Jungle on JP, patch 26.20: Conqueror + Resolve; skill order Q > W > E (each the most played of 60 games).

Low sample. 60 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 67%Flex Adaptive force 100%Defense Health scaling 57%Set taken in 52% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games75%37.8%25.1–52.4%
ConquerorFew games60%36.1%22.5–52.4%
Last StandFew games47%32.1%17.9–50.7%
TriumphFew games45%40.7%24.5–59.3%
Presence of MindFew games35%33.3%17.2–54.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
ConditioningFew games47%50.0%32.6–67.4%
OvergrowthFew games47%50.0%32.6–67.4%

Questions

What keystone do Swain Jungle players take on JP?

Conqueror, with Resolve as the secondary tree, is the most played page: 38% of 60 games in all ranks, patch 26.20, 39.1% win rate.

Which stat shards do Swain Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 52% of 60 games in all ranks, patch 26.20, 35.5% win rate.