YasuoSupport runes

Off-meta Support

Mid66%Top19%Bot14%Support1%
Win
42.7%
▼7.3 vs Support
LP a game
—
Not enough games
Games
75
Pick · Ban
0.08 · 11.3%
as Support · any role
Few games

How we measure

Yasuo Support on JP, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 75 games).

Low sample. 75 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 81% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games99%43.2%32.6–54.6%
Last StandFew games69%36.5%24.8–50.1%
Lethal TempoFew games63%36.2%24.0–50.5%
Absorb LifeFew games56%38.1%25.0–53.2%
Cut DownFew games29%54.6%34.7–73.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Second WindFew games80%40.0%28.6–52.6%
OvergrowthFew games77%43.1%31.2–55.9%

Questions

What keystone do Yasuo Support players take on JP?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 61% of 75 games in all ranks, patch 26.20, 37.0% win rate.

What other rune page do Yasuo Support players use?

Grasp of the Undying with Precision: 21% of 75 games in all ranks, patch 26.20, 62.5% win rate.

Which stat shards do Yasuo Support players pick?

Attack speed, Adaptive force, Health scaling: 81% of 75 games in all ranks, patch 26.20, 41.0% win rate.