- Win
- 46.2%
- ▼3.9 vs Support
- LP a game
- —
- Not enough games
- Games
- 65
- Pick · Ban
- 0.07 · 35.0%
- as Support · any role
Yone Support on JP, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 65 games).
Low sample. 65 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 77% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 95% | 46.8% | 34.9–59.0% |
| Absorb LifeFew games | 85% | 45.5% | 33.0–58.5% |
| Last StandFew games | 85% | 47.3% | 34.7–60.2% |
| Lethal TempoFew games | 62% | 52.5% | 37.5–67.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Second WindFew games | 77% | 50.0% | 36.6–63.4% |
| OvergrowthFew games | 77% | 50.0% | 36.6–63.4% |
Questions
What keystone do Yone Support players take on JP?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 58% of 65 games in all ranks, patch 26.20, 52.6% win rate.
What other rune page do Yone Support players use?
Fleet Footwork with Resolve: 25% of 65 games in all ranks, patch 26.20, 37.5% win rate.
Which stat shards do Yone Support players pick?
Attack speed, Adaptive force, Health scaling: 77% of 65 games in all ranks, patch 26.20, 52.0% win rate.










