YoneSupport runes

Off-meta Support

Mid58%Top39%Support<1%
Win
46.2%
▼3.9 vs Support
LP a game
—
Not enough games
Games
65
Pick · Ban
0.07 · 35.0%
as Support · any role
Few games

How we measure

Yone Support on JP, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 65 games).

Low sample. 65 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 77% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games95%46.8%34.9–59.0%
Absorb LifeFew games85%45.5%33.0–58.5%
Last StandFew games85%47.3%34.7–60.2%
Lethal TempoFew games62%52.5%37.5–67.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Second WindFew games77%50.0%36.6–63.4%
OvergrowthFew games77%50.0%36.6–63.4%

Questions

What keystone do Yone Support players take on JP?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 58% of 65 games in all ranks, patch 26.20, 52.6% win rate.

What other rune page do Yone Support players use?

Fleet Footwork with Resolve: 25% of 65 games in all ranks, patch 26.20, 37.5% win rate.

Which stat shards do Yone Support players pick?

Attack speed, Adaptive force, Health scaling: 77% of 65 games in all ranks, patch 26.20, 52.0% win rate.