KarmaMid runes

Off-meta Mid

Support93%Top4%Mid3%
Win
48.2%
▼1.8 vs Mid
LP a game
+0.80
±0.37
Games
12.0k
a win +21.0 · a loss −18.2
Pick · Ban
0.16 · 1.8%
as Mid · any role

How we measure

Karma Mid, patch 26.20: Malignance, Horizon Focus, Shadowflame; Arcane Comet + Domination; skill order Q > E > W (each the most played of 11,956 games).

Rune pages

Exact pages · 6 most played
SorceryPrimary
DominationSecondary
Exact page · 18.2%
ShardsOffense Ability haste 55%Flex Adaptive force 92%Defense Health 61%Set taken in 43% of games
Every rune with its win rate51 runes · 5 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch70%47.8%46.7–48.9%
Arcane Comet69%48.0%46.9–49.1%
Manaflow Band66%47.6%46.5–48.7%
Transcendence59%49.7%48.5–50.9%
Absolute Focus31%45.9%44.4–47.5%
Axiom Arcanist30%49.9%48.2–51.5%
Gathering Storm24%49.7%47.9–51.6%
Summon Aery16%50.4%48.2–52.6%
Deathfire Touch5.3%46.3%42.5–50.2%
Celerity4.6%46.2%42.1–50.4%
Stormraider's SurgeFew games0.7%49.4%39.3–59.6%
Nimbus CloakFew games0.6%32.4%22.4–44.2%
WaterwalkingFew games0.5%46.9%35.2–58.9%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter51%48.3%47.0–49.5%
Cheap Shot23%50.5%48.7–52.4%
Sixth Sense23%45.1%43.3–46.9%
Taste of Blood7.3%49.5%46.2–52.9%
Dark Harvest4.4%48.1%43.8–52.4%
Grisly Mementos3.8%48.7%44.1–53.3%
Electrocute1.3%46.4%38.7–54.3%
Deep Ward1.2%49.3%41.1–57.5%
Treasure Hunter1.1%44.0%35.6–52.8%
Relentless Hunter0.9%46.8%37.7–56.1%
Sudden ImpactFew games0.5%46.3%33.7–59.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Revitalize17%49.5%47.3–51.7%
Bone Plating8.7%49.3%46.3–52.3%
Font of Life7.4%50.4%47.1–53.7%
Shield Bash5.4%47.7%43.8–51.5%
Second Wind2.5%47.3%41.7–53.0%
Overgrowth1.9%50.4%44.0–56.9%
Grasp of the Undying1.7%43.7%37.0–50.7%
Conditioning1.1%45.4%37.1–54.0%
Unflinching0.9%57.0%47.6–66.0%
DemolishFew games0.6%40.8%30.2–52.5%
AftershockFew games0.3%50.0%33.6–66.4%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight14%47.5%45.2–49.9%
Biscuit Delivery12%48.0%45.4–50.6%
Magical Footwear4.0%44.5%40.1–49.0%
Cash Back1.9%50.2%43.7–56.7%
Triple Tonic1.4%48.5%41.2–56.0%
First Strike0.9%52.3%43.0–61.4%
Approach Velocity0.8%44.0%34.7–53.8%
Jack Of All TradesFew games0.7%58.4%48.1–68.1%
Glacial AugmentFew games0.2%24.1%12.2–42.1%
Time Warp TonicFew games0.2%26.9%13.7–46.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Haste6.0%47.8%44.2–51.4%
Presence of Mind5.7%44.7%41.0–48.5%
Cut Down4.8%48.6%44.5–52.7%
Coup de Grace2.7%41.7%36.5–47.1%
TriumphFew games0.7%45.0%34.6–55.9%
Last StandFew games0.2%42.3%25.5–61.1%

Questions

What keystone do Karma Mid players take on all servers?

Arcane Comet, with Domination as the secondary tree, is the most played page: 42% of 11,956 games in all ranks, patch 26.20, 48.0% win rate.

What other rune page do Karma Mid players use?

Summon Aery with Resolve: 11% of 11,956 games in all ranks, patch 26.20, 49.7% win rate.

Which stat shards do Karma Mid players pick?

Ability haste, Adaptive force, Health: 43% of 11,956 games in all ranks, patch 26.20, 47.2% win rate.