- Win
- 22.9%
- ▼27.1 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 48
- Pick · Ban
- 0.00 · 2.5%
- as Jungle · any role
Low sample. 48 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 85% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 90% | 23.3% | 13.2–37.7% |
| Grisly MementosFew games | 81% | 25.6% | 14.6–41.1% |
| ElectrocuteFew games | 75% | 25.0% | 13.8–41.1% |
| Taste of BloodFew games | 73% | 25.7% | 14.2–42.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 65% | 19.4% | 9.2–36.3% |
| Manaflow BandFew games | 54% | 15.4% | 6.2–33.5% |
Questions
What keystone do Ahri Jungle players take on KR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 48 games in all ranks, last 7 days, 20.0% win rate.
Which stat shards do Ahri Jungle players pick?
Attack speed, Adaptive force, Health scaling: 85% of 48 games in all ranks, last 7 days, 22.0% win rate.










