Ambessa Jungle build on KR
Off-meta Jungle
Win rate50.0%−0.1 pts vs Jungle 50.0%
LP a game+2.40±1.31 · Jungle +2.18
Games1,099Jungle · patch 26.20
Pick rate0.42%as Jungle
Ban rate1.5%any role
Ambessa Jungle, patch 26.20: the most played core opens with Profane Hydra (18% of 1,099 games), Flash and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Ph Vc Dd Profane Hydra · Voltaic Cyclosword · Death's Dance | 18% | 195 | 53.9%47% to 61% |
Ph Aa Dd Profane Hydra · Axiom Arc · Death's Dance | 4.9% | 54 | 53.7%41% to 66% |
Hu Vc Dd Hubris · Voltaic Cyclosword · Death's Dance | 2.6% | 28 | 53.6%36% to 70% |
Hu Aa Dd Hubris · Axiom Arc · Death's Dance | 2.3% | 25 | 56.0%37% to 73% |
Ph Vc Aa Profane Hydra · Voltaic Cyclosword · Axiom Arc | 2.0% | 22 | 68.2%47% to 84% |
Vc Ba Dd Voltaic Cyclosword · Bastionbreaker · Death's Dance | 2.0% | 22 | 50.0%31% to 69% |
Vc Aa Dd Voltaic Cyclosword · Axiom Arc · Death's Dance | 1.6% | 17 | 64.7%41% to 83% |
Ph Aa Vc Profane Hydra · Axiom Arc · Voltaic Cyclosword | 1.5% | 16 | 50.0%28% to 72% |
Skill order
Q›E›WQ·E·W
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| E | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›E›WMax Q, E, WStarts Q, E, W · 71% · 78048.9%45%–52%
- Q›W›EMax Q, W, EStarts Q, E, W · 15% · 16155.9%48%–63%
- Q›E›WMax Q, E, WStarts Q, W, E · 5.0% · 5552.7%40%–65%
- Q›E›WMax Q, E, WStarts Q, E, Q · 3.4% · 3743.2%29%–59%
- Q›W›EMax Q, W, EStarts Q, E, Q · 1.7% · 1957.9%36%–77%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Axiom Arc2,750 gold | 23% | 258 | 57.0%51% to 63% |
| Endless Hunger3,100 gold | 19% | 210 | 62.9%56% to 69% |
| Hubris2,800 gold | 18% | 198 | 51.0%44% to 58% |
| Bastionbreaker3,000 gold | 14% | 157 | 59.2%51% to 67% |
| Eclipse2,900 gold | 13% | 138 | 47.1%39% to 55% |
| Guardian Angel3,200 gold | 10% | 112 | 72.3%63% to 80% |
| Maw of Malmortius3,100 gold | 9.2% | 101 | 56.4%47% to 66% |
| Spear of Shojin3,100 gold | 8.7% | 96 | 43.8%34% to 54% |
| Serpent's Fang2,500 gold | 4.7% | 52 | 48.1%35% to 61% |
| Black Cleaver3,000 gold | 4.1% | 45 | 46.7%33% to 61% |
Starting items
- Scorchclaw Pup, Health Potion57% · 62352.7%49%–57%
- Scorchclaw Pup20% · 22148.4%42%–55%
- Gustwalker Hatchling, Health Potion14% · 15246.7%39%–55%
- Gustwalker Hatchling5.4% · 5939.0%28%–52%
Boots
- Plated Steelcaps42% · 45752.7%48%–57%
- Mercury's Treads27% · 29248.6%43%–54%
- No boots20% · 21843.1%37%–50%
- Gluttonous Greaves7.8% · 8659.3%49%–69%
- Ionian Boots of Lucidity3.4% · 3748.7%33%–64%
Summoner spells
- Flash and Smite100% · 1,09849.9%47%–53%
Questions
What do Ambessa Jungle players build first on KR?
The most played core is Profane Hydra, then Voltaic Cyclosword, then Death's Dance: 18% of 1,099 games in all ranks, patch 26.20, 53.9% win rate.
What skill order do Ambessa Jungle players use?
Most often they max Q, E, W and start Q, E, W: 71% of 1,099 games in all ranks, patch 26.20, 48.9% win rate.
Which summoner spells do Ambessa Jungle players take?
Flash and Smite, in 100% of 1,099 games in all ranks, patch 26.20, 49.9% win rate.























