Diana Jungle build on KR
Off-meta Jungle
Win rate46.3%−3.7 pts vs Jungle 50.0%
LP a game+0.80±1.49 · Jungle +2.21
Games833Jungle · patch 26.20
Pick rate2.7%as Jungle
Ban rate1.8%any role
Low sample. 833 games, fewer than 1,000. Read these numbers as rough.
Diana Jungle, patch 26.20: the most played core opens with Dusk and Dawn (16% of 833 games), Flash and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Da Ri Zh Dusk and Dawn · Riftmaker · Zhonya's Hourglass | 16% | 136 | 51.5%43% to 60% |
Hr Da Zh Hextech Rocketbelt · Dusk and Dawn · Zhonya's Hourglass | 2.9% | 24 | 50.0%31% to 69% |
Nt Da Zh Nashor's Tooth · Dusk and Dawn · Zhonya's Hourglass | 2.2% | 18 | 66.7%44% to 84% |
Da Ri Lt Dusk and Dawn · Riftmaker · Liandry's Torment | 1.9% | 16 | 56.3%33% to 77% |
Da Ri Rd Dusk and Dawn · Riftmaker · Rabadon's Deathcap | 1.2% | 10 | 30.0%11% to 60% |
Hr Sh Zh Hextech Rocketbelt · Shadowflame · Zhonya's Hourglass | 1.2% | 10 | 30.0%11% to 60% |
Skill order
Q›W›EQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, E · 63% · 52144.9%41%–49%
- Q›W›EMax Q, W, EStarts Q, E, W · 25% · 20550.2%43%–57%
- Q›W›EMax Q, W, EStarts W, Q, E · 4.7% · 3938.5%25%–54%
- Q›E›WMax Q, E, WStarts Q, E, W · 2.0% · 1735.3%17%–59%
- Q›E›WMax Q, E, WStarts Q, W, E · 1.6% · 1392.3%67%–99%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Hextech Rocketbelt2,650 gold | 23% | 191 | 47.1%40% to 54% |
| Nashor's Tooth2,900 gold | 19% | 156 | 46.2%39% to 54% |
| Shadowflame3,200 gold | 17% | 145 | 44.8%37% to 53% |
| Rabadon's Deathcap3,500 gold | 11% | 88 | 52.3%42% to 62% |
| Liandry's Torment3,000 gold | 9.2% | 77 | 45.5%35% to 57% |
| Stormsurge2,800 gold | 8.2% | 68 | 44.1%33% to 56% |
| Lich Bane2,900 gold | 5.0% | 42 | 45.2%31% to 60% |
| Mejai's Soulstealer1,500 gold | 2.8% | 23 | 87.0%68% to 95% |
| Void Staff3,000 gold | 2.5% | 21 | 38.1%21% to 59% |
Starting items
- Scorchclaw Pup, Health Potion50% · 42046.0%41%–51%
- Gustwalker Hatchling, Health Potion19% · 15945.3%38%–53%
- Scorchclaw Pup19% · 15551.0%43%–59%
- Gustwalker Hatchling6.8% · 5754.4%42%–67%
Boots
- Sorcerer's Shoes66% · 54747.5%43%–52%
- Mercury's Treads11% · 9441.5%32%–52%
- No boots9.8% · 8232.9%24%–44%
- Plated Steelcaps9.7% · 8153.1%42%–64%
- Gluttonous Greaves2.4% · 2070.0%48%–85%
Summoner spells
- Flash and Smite100% · 83146.2%43%–50%
Questions
What do Diana Jungle players build first on KR?
The most played core is Dusk and Dawn, then Riftmaker, then Zhonya's Hourglass: 16% of 833 games in all ranks, patch 26.20, 51.5% win rate.
What skill order do Diana Jungle players use?
Most often they max Q, W, E and start Q, W, E: 63% of 833 games in all ranks, patch 26.20, 44.9% win rate.
Which summoner spells do Diana Jungle players take?
Flash and Smite, in 100% of 833 games in all ranks, patch 26.20, 46.2% win rate.






















