Hecarim Jungle build on KR

Ranked Solo

34th of 36 Jungle

Win rate48.4%−1.6 pts vs Jungle 50.0%
LP a game+1.40±0.69 · Jungle +2.17
Games3,662Jungle · patch 26.20
Pick rate2.9%as Jungle
Ban rate1.0%any role

How we measure

Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (12% of 3,662 games), Ghost and Smite.

Core items

Core items: the first three finished items in the order bought, with their win rate
ItemsPickedGames Win rate
SoBcDdSpear of Shojin · Black Cleaver · Death's Dance12%43354.3%50% to 59%
SoDdEhSpear of Shojin · Death's Dance · Endless Hunger10%36758.0%53% to 63%
SoDdBcSpear of Shojin · Death's Dance · Black Cleaver5.6%20658.7%52% to 65%
SoDdMoSpear of Shojin · Death's Dance · Maw of Malmortius4.5%16459.8%52% to 67%
SoBcEhSpear of Shojin · Black Cleaver · Endless Hunger2.4%8658.1%48% to 68%
SoMoDdSpear of Shojin · Maw of Malmortius · Death's Dance1.6%6048.3%36% to 61%
SoBcMoSpear of Shojin · Black Cleaver · Maw of Malmortius1.5%5442.6%30% to 56%
SoEhDdSpear of Shojin · Endless Hunger · Death's Dance1.4%5251.9%39% to 65%

Skill order

MaxStarts
Hecarim's most played skill order as Jungle
Ability123456789101112131415161718
Q14578
W29101213
E314151718
R61116
  1. Max Q, W, EStarts Q, W, E · 50% · 1,83047.3%45%–50%
  2. Max Q, W, EStarts Q, W, Q · 38% · 1,38552.5%50%–55%
  3. Max Q, E, WStarts Q, W, E · 4.3% · 15637.2%30%–45%
  4. Max Q, W, EStarts Q, E, W · 3.4% · 12644.4%36%–53%
  5. Max Q, E, WStarts Q, W, Q · 1.1% · 4040.0%26%–55%

Other finished items

Finished items in the final inventory, outside the most played core
ItemIn inventoryGames Win rate
Endless Hunger3,100 gold28%1,04360.0%57% to 63%
Maw of Malmortius3,100 gold16%57256.8%53% to 61%
Hubris2,800 gold7.2%26550.6%45% to 57%
Trinity Force3,333 gold4.1%14947.7%40% to 56%
Eclipse2,900 gold4.0%14553.1%45% to 61%
Axiom Arc2,750 gold3.5%12759.8%51% to 68%
Sterak's Gage3,200 gold3.4%12654.8%46% to 63%
Zeke's Convergence2,200 gold2.0%7360.3%49% to 71%
Voltaic Cyclosword3,000 gold1.9%7159.2%48% to 70%
Serylda's Grudge3,000 gold1.8%6764.2%52% to 75%

Starting items

  1. Gustwalker Hatchling, Health Potion70% · 2,55749.2%47%–51%
  2. Gustwalker Hatchling25% · 93147.6%44%–51%
  3. Scorchclaw Pup, Health Potion2.7% · 9739.2%30%–49%
  4. Mosstomper Seedling, Health Potion0.9% · 3237.5%23%–55%

Boots

  1. Ionian Boots of Lucidity82% · 3,02049.1%47%–51%
  2. Mercury's Treads6.7% · 24646.8%41%–53%
  3. Plated Steelcaps4.4% · 16242.6%35%–50%
  4. No boots2.5% · 9036.7%27%–47%
  5. Gluttonous Greaves2.1% · 7851.3%40%–62%

Summoner spells

  1. Ghost and Smite96% · 3,52148.5%47%–50%
  2. Flash and Smite3.6% · 13345.9%38%–54%

Questions

What do Hecarim Jungle players build first on KR?

The most played core is Spear of Shojin, then Black Cleaver, then Death's Dance: 12% of 3,662 games in all ranks, patch 26.20, 54.3% win rate.

What skill order do Hecarim Jungle players use?

Most often they max Q, W, E and start Q, W, E: 50% of 3,662 games in all ranks, patch 26.20, 47.3% win rate.

Which summoner spells do Hecarim Jungle players take?

Ghost and Smite, in 96% of 3,662 games in all ranks, patch 26.20, 48.5% win rate.