Hecarim Jungle build on KR
34th of 36 Jungle
Win rate48.4%−1.6 pts vs Jungle 50.0%
LP a game+1.40±0.69 · Jungle +2.17
Games3,662Jungle · patch 26.20
Pick rate2.9%as Jungle
Ban rate1.0%any role
Hecarim Jungle, patch 26.20: the most played core opens with Spear of Shojin (12% of 3,662 games), Ghost and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
So Bc Dd Spear of Shojin · Black Cleaver · Death's Dance | 12% | 433 | 54.3%50% to 59% |
So Dd Eh Spear of Shojin · Death's Dance · Endless Hunger | 10% | 367 | 58.0%53% to 63% |
So Dd Bc Spear of Shojin · Death's Dance · Black Cleaver | 5.6% | 206 | 58.7%52% to 65% |
So Dd Mo Spear of Shojin · Death's Dance · Maw of Malmortius | 4.5% | 164 | 59.8%52% to 67% |
So Bc Eh Spear of Shojin · Black Cleaver · Endless Hunger | 2.4% | 86 | 58.1%48% to 68% |
So Mo Dd Spear of Shojin · Maw of Malmortius · Death's Dance | 1.6% | 60 | 48.3%36% to 61% |
So Bc Mo Spear of Shojin · Black Cleaver · Maw of Malmortius | 1.5% | 54 | 42.6%30% to 56% |
So Eh Dd Spear of Shojin · Endless Hunger · Death's Dance | 1.4% | 52 | 51.9%39% to 65% |
Skill order
Q›W›EQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, E · 50% · 1,83047.3%45%–50%
- Q›W›EMax Q, W, EStarts Q, W, Q · 38% · 1,38552.5%50%–55%
- Q›E›WMax Q, E, WStarts Q, W, E · 4.3% · 15637.2%30%–45%
- Q›W›EMax Q, W, EStarts Q, E, W · 3.4% · 12644.4%36%–53%
- Q›E›WMax Q, E, WStarts Q, W, Q · 1.1% · 4040.0%26%–55%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Endless Hunger3,100 gold | 28% | 1,043 | 60.0%57% to 63% |
| Maw of Malmortius3,100 gold | 16% | 572 | 56.8%53% to 61% |
| Hubris2,800 gold | 7.2% | 265 | 50.6%45% to 57% |
| Trinity Force3,333 gold | 4.1% | 149 | 47.7%40% to 56% |
| Eclipse2,900 gold | 4.0% | 145 | 53.1%45% to 61% |
| Axiom Arc2,750 gold | 3.5% | 127 | 59.8%51% to 68% |
| Sterak's Gage3,200 gold | 3.4% | 126 | 54.8%46% to 63% |
| Zeke's Convergence2,200 gold | 2.0% | 73 | 60.3%49% to 71% |
| Voltaic Cyclosword3,000 gold | 1.9% | 71 | 59.2%48% to 70% |
| Serylda's Grudge3,000 gold | 1.8% | 67 | 64.2%52% to 75% |
Starting items
- Gustwalker Hatchling, Health Potion70% · 2,55749.2%47%–51%
- Gustwalker Hatchling25% · 93147.6%44%–51%
- Scorchclaw Pup, Health Potion2.7% · 9739.2%30%–49%
- Mosstomper Seedling, Health Potion0.9% · 3237.5%23%–55%
Boots
- Ionian Boots of Lucidity82% · 3,02049.1%47%–51%
- Mercury's Treads6.7% · 24646.8%41%–53%
- Plated Steelcaps4.4% · 16242.6%35%–50%
- No boots2.5% · 9036.7%27%–47%
- Gluttonous Greaves2.1% · 7851.3%40%–62%
Summoner spells
- Ghost and Smite96% · 3,52148.5%47%–50%
- Flash and Smite3.6% · 13345.9%38%–54%
Questions
What do Hecarim Jungle players build first on KR?
The most played core is Spear of Shojin, then Black Cleaver, then Death's Dance: 12% of 3,662 games in all ranks, patch 26.20, 54.3% win rate.
What skill order do Hecarim Jungle players use?
Most often they max Q, W, E and start Q, W, E: 50% of 3,662 games in all ranks, patch 26.20, 47.3% win rate.
Which summoner spells do Hecarim Jungle players take?
Ghost and Smite, in 96% of 3,662 games in all ranks, patch 26.20, 48.5% win rate.

























